> > With OpenVDB you could do some cool terrain stuff I am sure.
There's a cool OTL on Orbolt for VDB booleans, which is ace for canyons/caves and such like. The VDB tools in Houdini are peerless. On 13 January 2017 at 16:22, Steven Caron <car...@gmail.com> wrote: > SideFX teased some terrain stuff... last year Siggraph? I have been > looking hard for some new info on how its developing. With OpenVDB you > could do some cool terrain stuff I am sure. > > On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares <jordiba...@gmail.com> wrote: > >> Stay tuned to Feb 6th… I will leave it there and say no more. >> >> jb >> >> On 12 Jan 2017, at 12:19, Chris Marshall <chrismarshal...@gmail.com> >> wrote: >> >> thumbs up >> >> >> On 12 January 2017 at 11:53, Cristobal Infante <cgc...@gmail.com> wrote: >> >>> get on your bike: >>> >>> https://vimeo.com/116364169 >>> >>> On 12 January 2017 at 10:14, Chris Marshall <chrismarshal...@gmail.com> >>> wrote: >>> >>>> Yes sometimes I feel doing more ice is a waste of time, but as I know >>>> it inside out and have seriously tight deadlines, I have no time to learn >>>> anything else right now. >>>> The mountains builder works way better than I thought it would. >>>> >>>> Cheers >>>> >>>> >>>> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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