>
> With OpenVDB you could do some cool terrain stuff I am sure.

There's a cool OTL on Orbolt for VDB booleans, which is ace for
canyons/caves and such like. The VDB tools in Houdini are peerless.

On 13 January 2017 at 16:22, Steven Caron <car...@gmail.com> wrote:

> SideFX teased some terrain stuff... last year Siggraph? I have been
> looking hard for some new info on how its developing. With OpenVDB you
> could do some cool terrain stuff I am sure.
>
> On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares <jordiba...@gmail.com> wrote:
>
>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>
>> jb
>>
>> On 12 Jan 2017, at 12:19, Chris Marshall <chrismarshal...@gmail.com>
>> wrote:
>>
>> thumbs up
>>
>>
>> On 12 January 2017 at 11:53, Cristobal Infante <cgc...@gmail.com> wrote:
>>
>>> get on your bike:
>>>
>>> https://vimeo.com/116364169
>>>
>>> On 12 January 2017 at 10:14, Chris Marshall <chrismarshal...@gmail.com>
>>> wrote:
>>>
>>>> Yes sometimes I feel doing more ice is a waste of time, but as I know
>>>> it inside out and have seriously tight deadlines, I have no time to learn
>>>> anything else right now.
>>>> The mountains builder works way better than I thought it would.
>>>>
>>>> Cheers
>>>>
>>>>
>>>>
>
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