> On 4 Feb 2017, at 11:23, Eugene Flormata <eug...@flormata.com> wrote: > > I like the new stuff in maya > but it's just so unstable once I try to get fancy > mash breaks all the time past 2 mash networks > and using layers in the new render thing is never consistent. > the new render pass thing ignores overrides seemingly when it feels like it. > reference files constantly cause mash node disconnects, and there always > alerts that pop up that I just have to ignore in a scene? > sometimes the references work, sometimes they cause weird render issues where > redshift prepass just gets stuck on the same frame on the same prepass. so > when I want to keep things in one project, I can't, I have to split it into > separate files just to render it sometimes. > just gotta keep my options open. > > > > if I just use it for modeling and UVing it's great though, just can't seem to > not hate it more when trying to do more than that.
I feel your pain… I have tried Maya countless times and always got the same impression although it is fair to say the last 2 years seems Autodesk is finally putting some things in place and I will expect to get it right on future releases. Both for Flame and Maya they seem to gain some pace now. > any idea when the other features get shown Jordi? thanks for the reply by the > way H16 will be officially launched on the 6th!!! So just 2 days away… not long. Jb > > > On Sat, Feb 4, 2017 at 1:59 AM, Mirko Jankovic <mirkoj.anima...@gmail.com > <mailto:mirkoj.anima...@gmail.com>> wrote: > "is this all of it, or are there more surprises? " > > After maya this is like whole new app built . > maya 2017 new feature - freesing vp2 along other whole new crash fest, come > in and check it! > > Houdini.. doest it look like... > > https://www.youtube.com/watch?v=bwzDxp2TC7I > <https://www.youtube.com/watch?v=bwzDxp2TC7I> > ᐧ > > On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > > :) >> On 4 Feb 2017, at 06:18, Eugene Flormata <eug...@flormata.com >> <mailto:eug...@flormata.com>> wrote: >> >> https://vimeo.com/202435893 <https://vimeo.com/202435893> >> >> new houdini stuff >> is this all of it, or are there more suprises? looks good though > > I can’t talk much but what you saw in that video is actually enormous amount > of features… have another look. > >> I always thought houdini already had booleans > > Indeed, it has the cookie tool that was booleans… and very good as well… now > they are… let’s say… incredible. > >> I'm still wondering if a baked animation pipeline works in it, if anyone has >> an idea. >> It's based on just baking various constraints and re-constraining. and >> building the rig for the bones on the fly >> does houdini have mel type scripts you can build and run? > > You will be able to see this and more very very shortly… :-). Sorry… NDA. > jb > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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