> On 4 Feb 2017, at 11:23, Eugene Flormata <eug...@flormata.com> wrote:
> 
> I like the new stuff in maya
> but it's just so unstable once I try to get fancy
> mash breaks all the time past 2 mash networks
> and using layers in the new render thing is never consistent. 
> the new render pass thing ignores overrides seemingly when it feels like it.
> reference files constantly cause mash node disconnects, and there always 
> alerts that pop up that I just have to ignore in a scene?
> sometimes the references work, sometimes they cause weird render issues where 
> redshift prepass just gets stuck on the same frame on the same prepass. so 
> when I want to keep things in one project, I can't, I have to split it into 
> separate files just to render it sometimes.
> just gotta keep my options open.
> 
> 
> 
> if I just use it for modeling and UVing it's great though, just can't seem to 
> not hate it more when trying to do more than that.

I feel your pain… I have tried Maya countless times and always got the same 
impression although it is fair to say the last 2 years seems Autodesk is 
finally putting some things in place and I will expect to get it right on 
future releases. Both for Flame and Maya they seem to gain some pace now.

> any idea when the other features get shown Jordi? thanks for the reply by the 
> way

H16 will be officially launched on the 6th!!! So just 2 days away… not long.

Jb


> 
> 
> On Sat, Feb 4, 2017 at 1:59 AM, Mirko Jankovic <mirkoj.anima...@gmail.com 
> <mailto:mirkoj.anima...@gmail.com>> wrote:
> "is this all of it, or are there more surprises? "
> 
> After maya this is like whole new app built .
> maya 2017 new feature - freesing vp2 along other whole new crash fest, come  
> in and check it!
> 
> Houdini..  doest it look like...
> 
> https://www.youtube.com/watch?v=bwzDxp2TC7I 
> <https://www.youtube.com/watch?v=bwzDxp2TC7I>
> ᐧ
> 
> On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares <jordiba...@gmail.com 
> <mailto:jordiba...@gmail.com>> wrote:
> 
> :)
>> On 4 Feb 2017, at 06:18, Eugene Flormata <eug...@flormata.com 
>> <mailto:eug...@flormata.com>> wrote:
>> 
>> https://vimeo.com/202435893 <https://vimeo.com/202435893>
>> 
>> new houdini stuff
>> is this all of it, or are there more suprises? looks good though
> 
> I can’t talk much but what you saw in that video is actually enormous amount 
> of features… have another look.
> 
>> I always thought houdini already had booleans
> 
> Indeed, it has the cookie tool that was booleans… and very good as well… now 
> they are… let’s say… incredible.
> 
>> I'm still wondering if a baked animation pipeline works in it, if anyone has 
>> an idea.
>> It's based on just baking various constraints and re-constraining. and 
>> building the rig for the bones on the fly
>> does houdini have mel type scripts you can build and run?
> 
> You will be able to see this and more very very shortly… :-). Sorry… NDA.
> jb
> 
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