> On 19 Feb 2017, at 16:58, Jonathan Moore <[email protected]> wrote: > > Jordi, I'm on your side of the discussion and for many of the same reasons > but it must also be said there are studios doing very good business off the > back of primary host DCC's supported by 3rd party plugins. The C4D business > model has been based off this premise for a very long time. ;)
Certainly, I am not saying there is only one way and if I was doing motion graphics it is easy to see the community is very successful. > The primary reason is that some artists don't click with the more technical > side of 3d in general terms and procedural workflows in particular. And > there's nothing wrong in this. If you look at a sector like motion design, > which has very short project turn arounds and where the practitioners are far > more likely to have come from a traditional arts background (fine art or > graphic design), you can see why the hosts and plugins business is still in > rude health. The reason that C4D and AE are the bedrock for many studios > working in this sector is that they're both heavily focused on intuitive non > technical artist workflows. May be but the new wave of artists/designers I have met are certainly not afraid of getting onto very technical stuff… is this a trend? I think so but I may be wrong here. > There's great work being produced by artists that have an inability to think > programmatically. And it's important that products exist to cater to these > artists; Houdini is certainly a product I'd never recommend to someone that > finds programming concepts difficult to grasp. > > I ran a full service design agency for a good many years servicing Levis, > Amnesty, Channel 4, Adidas & Penguin amongst others. I sold the agency on to > a larger network in 2009 due to long term ill health but our studio model and > breadth of output was very similar to Man vs TV - http://mvsm.com/ > <http://mvsm.com/> - who I guess your familiar with as Simon Holmedal was > recently featured by SideFX showcasing his Houdini work (plus they're pretty > well known within the London creative community). In that type of agency many > of your best artists have an inability to think programmatically and their > number outweighs TD's like Simon Holmedal greatly. Sure but don’t underestimate the situation, like new directors that think multiple media in a natural form and are a one man band compared to old school ones, this is changing. (In my opinion) > As I mentioned earlier in this thread, I think the lines between the art and > engineering have blurred dramatically for the latest generation of creative > talent entering the workplace. And this in turn will very probably change the > makeup of creative businesses servicing the sector. > > I have great admiration for the approach you've taken at Glassworks and think > it's an approach that will be taken by far more businesses in the creative > sector; especially in this age of rapid development where integrating new DCC > builds across the studio is far easier if it doesn't have to factor the > integration of 3rd party plugins with equal rapid development paths. However > at this point I still feel that Houdini isn't necessarily the right package > for everybody. It may be easier for a studio to be centred around a less > technical DCC like C4D, and 3rd party plugins specific to their needs. Very possible, but they better bring real value to the material they produce. jb > > On 19 February 2017 at 15:15, Jordi Bares <[email protected] > <mailto:[email protected]>> wrote: > > > On 19 Feb 2017, at 14:44, Tom Kleinenberg <[email protected] > > <mailto:[email protected]>> wrote: > > > > For the front end of the pipeline Zbrush is the de-facto digital maquette > > package and a lot of senior modellers seem to be pushing it further along > > the pipeline (blendshape creation, variation building, that sort of thing. > > The retopo is still a problem but Pixologic's getting better at it and > > there are alternatives like 3DCoat. > > Have you tried the topobuild tool in Houdini? Getting there… > jb > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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