I think the problem Houdini has is penetrating the more ‘traditional’ modelling, UV, and animation workflows. Maya/Max still dominate here. C4D and Modo are trying hard but the former still seem to rule the roost.
Is there a swing towards Houdini in this area? Or is it still an augmented option in a Maya/Max/Modo pipeline. That would be the interesting thing for me. I had hoped to make the recent Houdini event but client deadlines intervened. I echo Andy’s comments though about the number of Soft users. For me Houdini is a no-brainer when looking for an ICE replacement, perhaps with some Fabric thrown in there for good measure. Regarding AD though, kinda hard to measure right now. I don’t hear many positive vibes. More recent cuts and layoffs including Eddie Perberg, the Max product manager. Even with my understanding it seems bizarre. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jonathan Moore Sent: 17 February 2017 22:27 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Opinion gathering It's not what you asked for but I've got pretty much all Windows builds of Crate 2010 to 2017 in this archive. https://d.pr/TTWU.rar Not what you need now but it might come in handy another week. ;) I'll ask around for a Linux build over the weekend if it can wait that long. On 17 February 2017 at 22:11, Michael Amasio <michael.ama...@gmail.com <mailto:michael.ama...@gmail.com> > wrote: After an intense amount of arguing I've settled on getting my laptop to sit on the network with my soft license intact. AD wouldn't budge. That'll go to crap once we finalize our 2 step authentication for marvel. Clarisse's is like kakana but better for most things. It's the most backwards architecture I've seen. But the team is great and they plop things in releases we need within a week or two. We've got our aov's going now and that was about we needed. I know people looked at it as a layout tool, but I think that's really not worth the investment. If you go with it it should be your renderer. They've talked about supporting the substance painter shaders which would be really nice. Their docs are a little weak and their naming is ass-backwards for all the api. Still they're making that cpu sing. I'm excited to see what happens when they get things dumping to the gpu. We're doing layout in unreal with lo-res geo. Textures and shaders are an approximation of final look. Hi res assets are pushed live to clarisse simultaneously. It's still getting on its feet, big snag is ue4 alembic readers on Linux. Anyone with exp in this area, give me a shout. Extra plug/extra apology (I can't actually post on this group) anyone have the exocortex crate compiled on Linux for Maya 2017? On Feb 17, 2017 1:50 PM, "Jonathan Moore" <jonathan.moo...@gmail.com <mailto:jonathan.moo...@gmail.com> > wrote: I don't have a huge amount of experience with Katana but I'd say they're very loosely similar. The big difference is that Clarisse at it's heart is a render engine crossed with a compositor and this in turn is connected to a scene description engine. You bring everything thing in as cache files to build your shot and because all assets are referenced in, it can handle poly counts in the billions with ease. The really clever part is that you build and composite your shot within the viewport using the final shot renderer. It's an exceptionally artist focussed way of working and that's probably why it's gaining a strong affinity with environment artists. But that's too narrow a description. I like that's been built from the ground up as a pipeline tool, so it's not weighed down with the baggage of a traditional DCC. They have a very open PLE that you can explore at your leisure and the learning resources they've added recently are excellent. The team behind it include some old school XSI folk. And because they've gained a lot of traction in a relatively short space of time, there's a great vibe about the community. Considering it's a big pipeline grade tool, it luckily doesn't feature Foundry like pricing! :) You should definitely check it out. http://www.isotropix.com/clarisse On 17 February 2017 at 21:08, Artur W <artur.w...@gmail.com <mailto:artur.w...@gmail.com> > wrote: Is clarisse katana like application? Artur 2017-02-17 21:23 GMT+01:00 Jonathan Moore <jonathan.moo...@gmail.com <mailto:jonathan.moo...@gmail.com> >: I'm using clarisse's new renderer and it's been a dream. It's quickly becoming my favorite over redshift for shear polygon muscle. I had 180 billion polygons (no proxy) in a scene on my laptop the other day. Still running 90 fps like a champ. Absolute agreement. I'm building something right now in Clarisse - 120 million poly's (Alembic and LWO's and just about to add some VDB's into the mix). Not only is the frame rate flying along but the total memory registered in Task Manager is a smidge over 900mb. Really love the way the whole viewport can be the actual render, rather than an OpenGL approximation. I think Clarisse and Houdini are a match made in heaven and the $999 price for freelancers is ace too. Dreaming of the day when we'll have GPU VRAM to cope with all that throughput. Something like Redshift inside Clarisse would keep me spinning. ;) On 17 February 2017 at 19:45, Tim Crowson <tcrow...@gmail.com <mailto:tcrow...@gmail.com> > wrote: How'd that work out, Michael, asking for more Soft licenses? On Fri, Feb 17, 2017 at 11:19 AM Michael Amasio <michael.ama...@gmail.com <mailto:michael.ama...@gmail.com> > wrote: There's a no shortage of high paying jobs for houdini fx artists in Vancouver. Most studios already have it integrated in their pipelines to some degree. Small studios who don't already use it might gripe about the cost, but the big players lean on it heavily. Most studios don't have more than one or 2 licenses for c4d. And that's for 300+ artists. Modo has been nice but aside from modeling, it isn't heavily integrated into a lot of pipelines out here (call me out if I'm wrong) I'm on a dev team for a new pipeline in film. We're really pushing a lot of real time work flow. Lots of layout and viewing happens in UE4. IMHO the real time rendering is going to start to take over in the next couple years. Prerendered UE4 will pass for most TV quality animation. I'm using clarisse's new renderer and it's been a dream. It's quickly becoming my favorite over redshift for shear polygon muscle. I had 180 billion polygons (no proxy) in a scene on my laptop the other day. Still running 90 fps like a champ. Maya is still too popular for animation (though soft is still king for animation), so it never hurts to know a bit. I find it easy to write simple tools in Maya. Though I'm literally throwing a block party the day it dies. Testing Ziva dynamics right now too. It's a dream within a dream. Still hanging on for fabric to really come into its own. Sidenote: ( I hope this isn't hijacking, it's related ) I used to run crowds with ice. Massive before that. What's the beat on crowds now? I'm about to run golaem though it's paces but I'm a little rusty on the crowd scene. All that aside... I just spent 2 days on the phone with autodesk trying to get them to take my damn money and sell me more soft licenses. On Feb 17, 2017 8:19 AM, "Andy Nicholas" <a...@andynicholas.com <mailto:a...@andynicholas.com> > wrote: Absolutely. The future feels bright :) Great to see so many Softimage guys at the Houdini launch too!! On 17/02/2017 15:15, Oliver Weingarten wrote: > Am 17.02.2017 um 12:57 schrieb Jordi Bares: >> I know the feeling… discovery… what an wonderful feeling right? >> >>> On 17 Feb 2017, at 11:53, Artur W <artur.w...@gmail.com >>> <mailto:artur.w...@gmail.com> > wrote: >>> >>> Houdini is positively overwhelming. I move around quite comfortably and yet >>> I feel it is still first base stage. > Yes..and it feels like evolving with Houdini instead of taking steps > backward with AD! > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. ------ Softimage Mailing List. 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