It's not what you asked for but I've got pretty much all Windows builds of Crate 2010 to 2017 in this archive.
https://d.pr/TTWU.rar Not what you need now but it might come in handy another week. ;) I'll ask around for a Linux build over the weekend if it can wait that long. On 17 February 2017 at 22:11, Michael Amasio <[email protected]> wrote: > After an intense amount of arguing I've settled on getting my laptop to > sit on the network with my soft license intact. AD wouldn't budge. > That'll go to crap once we finalize our 2 step authentication for marvel. > > Clarisse's is like kakana but better for most things. It's the most > backwards architecture I've seen. But the team is great and they plop > things in releases we need within a week or two. We've got our aov's going > now and that was about we needed. > I know people looked at it as a layout tool, but I think that's really not > worth the investment. If you go with it it should be your renderer. > They've talked about supporting the substance painter shaders which would > be really nice. > > Their docs are a little weak and their naming is ass-backwards for all the > api. Still they're making that cpu sing. I'm excited to see what happens > when they get things dumping to the gpu. > > We're doing layout in unreal with lo-res geo. Textures and shaders are an > approximation of final look. Hi res assets are pushed live to clarisse > simultaneously. > It's still getting on its feet, big snag is ue4 alembic readers on Linux. > > Anyone with exp in this area, give me a shout. > > Extra plug/extra apology (I can't actually post on this group) anyone have > the exocortex crate compiled on Linux for Maya 2017? > On Feb 17, 2017 1:50 PM, "Jonathan Moore" <[email protected]> > wrote: > >> I don't have a huge amount of experience with Katana but I'd say they're >> very loosely similar. The big difference is that Clarisse at it's heart is >> a render engine crossed with a compositor and this in turn is connected to >> a scene description engine. You bring everything thing in as cache files to >> build your shot and because all assets are referenced in, it can handle >> poly counts in the billions with ease. >> >> The really clever part is that you build and composite your shot within >> the viewport using the final shot renderer. It's an exceptionally artist >> focussed way of working and that's probably why it's gaining a strong >> affinity with environment artists. But that's too narrow a description. >> >> I like that's been built from the ground up as a pipeline tool, so it's >> not weighed down with the baggage of a traditional DCC. >> >> They have a very open PLE that you can explore at your leisure and the >> learning resources they've added recently are excellent. >> >> The team behind it include some old school XSI folk. And because they've >> gained a lot of traction in a relatively short space of time, there's a >> great vibe about the community. Considering it's a big pipeline grade tool, >> it luckily doesn't feature Foundry like pricing! :) >> >> You should definitely check it out. >> >> http://www.isotropix.com/clarisse >> >> On 17 February 2017 at 21:08, Artur W <[email protected]> wrote: >> >>> Is clarisse katana like application? >>> >>> Artur >>> >>> 2017-02-17 21:23 GMT+01:00 Jonathan Moore <[email protected]>: >>> >>>> I'm using clarisse's new renderer and it's been a dream. It's quickly >>>>> becoming my favorite over redshift for shear polygon muscle. >>>>> I had 180 billion polygons (no proxy) in a scene on my laptop the >>>>> other day. Still running 90 fps like a champ. >>>> >>>> >>>> Absolute agreement. I'm building something right now in Clarisse - 120 >>>> million poly's (Alembic and LWO's and just about to add some VDB's into the >>>> mix). Not only is the frame rate flying along but the total memory >>>> registered in Task Manager is a smidge over 900mb. >>>> >>>> Really love the way the whole viewport can be the actual render, rather >>>> than an OpenGL approximation. I think Clarisse and Houdini are a match made >>>> in heaven and the $999 price for freelancers is ace too. Dreaming of the >>>> day when we'll have GPU VRAM to cope with all that throughput. Something >>>> like Redshift inside Clarisse would keep me spinning. ;) >>>> >>>> On 17 February 2017 at 19:45, Tim Crowson <[email protected]> wrote: >>>> >>>>> How'd that work out, Michael, asking for more Soft licenses? >>>>> >>>>> On Fri, Feb 17, 2017 at 11:19 AM Michael Amasio < >>>>> [email protected]> wrote: >>>>> >>>>>> There's a no shortage of high paying jobs for houdini fx artists in >>>>>> Vancouver. >>>>>> Most studios already have it integrated in their pipelines to some >>>>>> degree. >>>>>> Small studios who don't already use it might gripe about the cost, >>>>>> but the big players lean on it heavily. >>>>>> Most studios don't have more than one or 2 licenses for c4d. And >>>>>> that's for 300+ artists. >>>>>> Modo has been nice but aside from modeling, it isn't heavily >>>>>> integrated into a lot of pipelines out here (call me out if I'm wrong) >>>>>> >>>>>> I'm on a dev team for a new pipeline in film. We're really pushing a >>>>>> lot of real time work flow. >>>>>> Lots of layout and viewing happens in UE4. >>>>>> >>>>>> IMHO the real time rendering is going to start to take over in the >>>>>> next couple years. Prerendered UE4 will pass for most TV quality >>>>>> animation. >>>>>> I'm using clarisse's new renderer and it's been a dream. It's >>>>>> quickly becoming my favorite over redshift for shear polygon muscle. >>>>>> I had 180 billion polygons (no proxy) in a scene on my laptop the >>>>>> other day. Still running 90 fps like a champ. >>>>>> Maya is still too popular for animation (though soft is still king >>>>>> for animation), so it never hurts to know a bit. I find it easy to write >>>>>> simple tools in Maya. Though I'm literally throwing a block party the >>>>>> day >>>>>> it dies. >>>>>> >>>>>> Testing Ziva dynamics right now too. It's a dream within a dream. >>>>>> >>>>>> Still hanging on for fabric to really come into its own. >>>>>> >>>>>> Sidenote: ( I hope this isn't hijacking, it's related ) I used to >>>>>> run crowds with ice. Massive before that. What's the beat on crowds >>>>>> now? >>>>>> I'm about to run golaem though it's paces but I'm a little rusty on the >>>>>> crowd scene. >>>>>> >>>>>> All that aside... >>>>>> I just spent 2 days on the phone with autodesk trying to get them to >>>>>> take my damn money and sell me more soft licenses. >>>>>> On Feb 17, 2017 8:19 AM, "Andy Nicholas" <[email protected]> >>>>>> wrote: >>>>>> >>>>>> Absolutely. The future feels bright :) >>>>>> >>>>>> Great to see so many Softimage guys at the Houdini launch too!! >>>>>> >>>>>> >>>>>> On 17/02/2017 15:15, Oliver Weingarten wrote: >>>>>> > Am 17.02.2017 um 12:57 schrieb Jordi Bares: >>>>>> >> I know the feeling… discovery… what an wonderful feeling right? >>>>>> >> >>>>>> >>> On 17 Feb 2017, at 11:53, Artur W <[email protected]> wrote: >>>>>> >>> >>>>>> >>> Houdini is positively overwhelming. I move around quite >>>>>> comfortably and yet I feel it is still first base stage. >>>>>> > Yes..and it feels like evolving with Houdini instead of taking steps >>>>>> > backward with AD! >>>>>> > ------ >>>>>> > Softimage Mailing List. >>>>>> > To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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