May be there is an opportunity to send a video to SideFX about how do you want 
to work, what you miss, , etc… they surely will look at it as they have done in 
the past with some of my suggestions.

:-)
jb

> On 20 Feb 2017, at 23:04, Felix Geremus <felixgere...@googlemail.com> wrote:
> 
> I am on the Houdini train for a couple of months now. And I really like it 
> for the most part, especially the more technical aspects are incredible and 
> way better than Softimage ever was. But I am still confused by all the praise 
> for Houdini in certain areas like poly modeling or scene assembly. I'm still 
> learning (and I'm on my own) so there is a high chance that I might do 
> something wrong. But as an example I think the selection and interaction 
> model is a complete mess. Quickly selecting and modifying geometry, like in 
> Soft or even Maya is still almost impossible, at least for me. I can't see 
> anybody doing some serious modeling inside this tool. H16 seems to be a step 
> in the right direction, but especially for those "get it done as quick and 
> dirty as possible" type of jobs, I still don't think it's the right tool. For 
> everything else it's definitely the way forward. 
> 
> 2017-02-20 17:11 GMT+01:00 Oscar Juarez <tridi.animei...@gmail.com 
> <mailto:tridi.animei...@gmail.com>>:
> Houdini 16 launch event:
> 
> https://vimeo.com/203373373 <https://vimeo.com/203373373>
> 
> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe <witha...@gmail.com 
> <mailto:witha...@gmail.com>> wrote:
> Any chance you could post a direct link to this screencast?
> 
> > On Feb 19, 2017, at 9:07 AM, Jordi Bares <jordiba...@gmail.com 
> > <mailto:jordiba...@gmail.com>> wrote:
> >
> > Have a look at the screencast they did.. you will see why the excitement.
> >
> > Interesting times ahead.
> > jb
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