Have you got the shadng layer thing (uv's) plugged into the s and t ports? That 
should sort out the textures


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------------------------------------------------------------
________________________________
From: [email protected] 
<[email protected]> on behalf of Laurence Dodd 
<[email protected]>
Sent: 01 March 2017 16:39:55
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Am I being an idiot, probably

This is a Houdini question, I feel too stupid to ask on the Houdini forum.
I am just trying to set up a layered shader in Mantra, if I look at this 
tutorial
https://www.sidefx.com/tutorials/curvature-vop/
it looks so easy, but when I go to SHOP as she does I get no option for 
principled shader, I have to use a material Shader builder node, it's all 
different, and doesn't work nearly as well.
My main problem is that the shader puts my texture one to each poly, it does 
have UV's.
Arrgh this is taking me too long.

Am I missing something basic?

Thanks everyone

--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
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