Have you got the shadng layer thing (uv's) plugged into the s and t ports? That should sort out the textures
........................................................................... http://www.hackneyeffects.com/ https://vimeo.com/user4174293 http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/ http://spylon.tumblr.com/ This email and any attachments to it may be confidential and are intended solely for the use of the individual to whom it is addressed. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Hackney Effects Ltd. If you are not the intended recipient of this email, you must neither take any action based upon its contents, nor copy or show it to anyone. Please contact the sender if you believe you have received this email in error. ------------------------------------------------------------ ________________________________ From: [email protected] <[email protected]> on behalf of Laurence Dodd <[email protected]> Sent: 01 March 2017 16:39:55 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Am I being an idiot, probably This is a Houdini question, I feel too stupid to ask on the Houdini forum. I am just trying to set up a layered shader in Mantra, if I look at this tutorial https://www.sidefx.com/tutorials/curvature-vop/ it looks so easy, but when I go to SHOP as she does I get no option for principled shader, I have to use a material Shader builder node, it's all different, and doesn't work nearly as well. My main problem is that the shader puts my texture one to each poly, it does have UV's. Arrgh this is taking me too long. Am I missing something basic? Thanks everyone -- Laurence Dodd Porkpie Animation E: [email protected]<mailto:[email protected]> W: www.porkpie.tv<http://www.porkpie.tv> M: 07570 702 576 T: 01273 278 382
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