i think the idea is you can assign any part of a network to an object so you 
can drag the principled shader from /mat onto an object or you can dive inside 
and and assign stuff from inside instead. It's one big network where multiple 
shader can be joined up at different levels (i think).... The material palette 
seems slightly redundant to me so far, You can get the the internals of the 
principled shader by right clicking and selecting allow editing of contents 
(but then it gets scary)




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________________________________
From: [email protected] 
<[email protected]> on behalf of Laurence Dodd 
<[email protected]>
Sent: 01 March 2017 17:16:36
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

I'm a bit confused about the whole material Palette thing. If I have two 
shaders, say a glass and a liquid, if I go into either of the Disney castle 
icon shaders they are both on each other. And is the principled shader more 
"black boxed" now, and I should do all layering in this top level?

On 1 March 2017 at 17:12, Andi Farhall 
<[email protected]<mailto:[email protected]>> wrote:

fortune favours the bold Lawrence!



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http://www.hackneyeffects.com/
https://vimeo.com/user4174293
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http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/


This email and any attachments to it may be confidential and are intended 
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opinions expressed are solely those of the author and do not necessarily 
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________________________________
From: 
[email protected]<mailto:[email protected]>
 
<[email protected]<mailto:[email protected]>>
 on behalf of Laurence Dodd <[email protected]<mailto:[email protected]>>
Sent: 01 March 2017 17:10:42
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

Hmm, I think, I've got in a mess, it's working sort of, but I've been ad libbing


On 1 March 2017 at 17:08, Andy Nicholas 
<[email protected]<mailto:[email protected]>> wrote:
It's all changed in v16. You need to go to the new /mat context instead of 
/shop.


On 01/03/2017 16:39, Laurence Dodd wrote:
This is a Houdini question, I feel too stupid to ask on the Houdini forum.
I am just trying to set up a layered shader in Mantra, if I look at this 
tutorial
https://www.sidefx.com/tutorials/curvature-vop/
it looks so easy, but when I go to SHOP as she does I get no option for 
principled shader, I have to use a material Shader builder node, it's all 
different, and doesn't work nearly as well.
My main problem is that the shader puts my texture one to each poly, it does 
have UV's.
Arrgh this is taking me too long.

Am I missing something basic?

Thanks everyone

--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382



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--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382

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--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382
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