fortune favours the bold Lawrence!


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------------------------------------------------------------
________________________________
From: [email protected] 
<[email protected]> on behalf of Laurence Dodd 
<[email protected]>
Sent: 01 March 2017 17:10:42
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Am I being an idiot, probably

Hmm, I think, I've got in a mess, it's working sort of, but I've been ad libbing


On 1 March 2017 at 17:08, Andy Nicholas 
<[email protected]<mailto:[email protected]>> wrote:
It's all changed in v16. You need to go to the new /mat context instead of 
/shop.


On 01/03/2017 16:39, Laurence Dodd wrote:
This is a Houdini question, I feel too stupid to ask on the Houdini forum.
I am just trying to set up a layered shader in Mantra, if I look at this 
tutorial
https://www.sidefx.com/tutorials/curvature-vop/
it looks so easy, but when I go to SHOP as she does I get no option for 
principled shader, I have to use a material Shader builder node, it's all 
different, and doesn't work nearly as well.
My main problem is that the shader puts my texture one to each poly, it does 
have UV's.
Arrgh this is taking me too long.

Am I missing something basic?

Thanks everyone

--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382



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--

Laurence Dodd
Porkpie Animation

E: [email protected]<mailto:[email protected]>
W: www.porkpie.tv<http://www.porkpie.tv>
M: 07570 702 576
T: 01273 278 382
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