|> 1. Crash was caused by a NULL pointer memory access.
 |> 2. 'A heap has been corrupted.'
I am sorry, but it won't probably help you to know.
They have a bug in the software accessing the memory.
1. They have assigned a random memory segment for a variable, but the 
application did never tell Windows to assign a part of the
memory.
2. Different kind of memory.


>but the scene doesn't render the problem might lie somewhere in ref model 
>deltas or overrrides in passes.
Delete as many other passes as you can, try to delete deltas, delete 
overrrides, delete ref models.
This way you can find out which combination of ref model/delta/pass overrides 
is responsible.


Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night




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