Thanks Paul. I know stuf like this is trivial to you, but it is not so much the 
method that escapes me as the lack of a tool that does this.

I can figure out how to get a vector from a nulls position and Get Point 
Normals from my geometry, I can then get the angle between them and put than 
into a Less than or equal to node, but how to transform a threshold value into 
either weightmap values, creating a sample set to emit from or filtering an 
emission, I don't know.

I was sort of hoping there would be a node or compound I had overlooked which 
provided something I could use :)

cheers
Morten


> Den 14. marts 2017 klokken 11:11 skrev p...@bustykelp.com:
> 
> 
> You can either
> 
> Emit from the whole and delete the ones that aren't pointing in the right 
> direction, (based on comparing the normal angle to your preferred vector)
> 
> Or create a weightmap on the object and use ICE to set the values based upon 
> the normal angle and use the weightmap in the Emit node. (This wont work on 
> low poly meshes for obvious reasons)
> 
> Or make a duplicate of the surface, and use ICE to delete Polys that aren't 
> pointing in the right direction, then emit from the resulting object.
> 
> 
> Number 1 is the easiest to set up.
> 
> Paul
> 
> 
> -----Original Message----- 
> From: Morten Bartholdy
> Sent: Tuesday, March 14, 2017 10:05 AM
> To: Userlist, Softimage
> Subject: Emit particles frm surfaces facing a particular direction?
> 
> I have looked through the sample scenes but could not find something that 
> does this. I want to emit particles from surfaces of an object that faces in 
> a particular direction, either a custom vector or fom polygons facing a 
> null.
> 
> How can I do this?
> 
> Thanks.
> 
> Morten
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