Oh goodie. I thought I had almost got it right, and I saw a reaction, but 
clearly not the desired one :)


MB




> Den 14. marts 2017 klokken 15:27 skrev p...@bustykelp.com:
> 
> 
> I'm making you a video if you can hold out a moment and I'll send the link
> 
> 
> 
> -----Original Message----- 
> From: Morten Bartholdy
> Sent: Tuesday, March 14, 2017 2:13 PM
> To: Official Softimage Users Mailing 
> List.https://groups.google.com/forum/#!forum/xsi_list
> Subject: Re: Emit particles frm surfaces facing a particular direction?
> 
> Also seems replies with attachments don't get through...
> 
> MB
> 
> 
> 
> 
> > Den 14. marts 2017 klokken 13:34 skrev Morten Bartholdy 
> > <x...@colorshopvfx.dk>:
> >
> >
> > It seems I am doing something wrong - I am not getting the right values.
> >
> > MB
> >
> >
> >
> > > Den 14. marts 2017 klokken 12:40 skrev p...@bustykelp.com:
> > >
> > >
> > > The easiest thing is to emit over the whole object then do what you did 
> > > and
> > > plug the output of your 'Less than' into a Delete Particle node.
> > >
> > > -----Original Message----- 
> > > From: Morten Bartholdy
> > > Sent: Tuesday, March 14, 2017 11:19 AM
> > > To: Official Softimage Users Mailing List.
> > > https://groups.google.com/forum/#!forum/xsi_list ; p...@bustykelp.com
> > > Subject: Re: Emit particles frm surfaces facing a particular direction?
> > >
> > > Thanks Paul. I know stuf like this is trivial to you, but it is not so 
> > > much
> > > the method that escapes me as the lack of a tool that does this.
> > >
> > > I can figure out how to get a vector from a nulls position and Get Point
> > > Normals from my geometry, I can then get the angle between them and put 
> > > than
> > > into a Less than or equal to node, but how to transform a threshold 
> > > value
> > > into either weightmap values, creating a sample set to emit from or
> > > filtering an emission, I don't know.
> > >
> > > I was sort of hoping there would be a node or compound I had overlooked
> > > which provided something I could use :)
> > >
> > > cheers
> > > Morten
> > >
> > >
> > > > Den 14. marts 2017 klokken 11:11 skrev p...@bustykelp.com:
> > > >
> > > >
> > > > You can either
> > > >
> > > > Emit from the whole and delete the ones that aren't pointing in the 
> > > > right
> > > > direction, (based on comparing the normal angle to your preferred 
> > > > vector)
> > > >
> > > > Or create a weightmap on the object and use ICE to set the values 
> > > > based
> > > > upon
> > > > the normal angle and use the weightmap in the Emit node. (This wont 
> > > > work
> > > > on
> > > > low poly meshes for obvious reasons)
> > > >
> > > > Or make a duplicate of the surface, and use ICE to delete Polys that
> > > > aren't
> > > > pointing in the right direction, then emit from the resulting object.
> > > >
> > > >
> > > > Number 1 is the easiest to set up.
> > > >
> > > > Paul
> > > >
> > > >
> > > > -----Original Message----- 
> > > > From: Morten Bartholdy
> > > > Sent: Tuesday, March 14, 2017 10:05 AM
> > > > To: Userlist, Softimage
> > > > Subject: Emit particles frm surfaces facing a particular direction?
> > > >
> > > > I have looked through the sample scenes but could not find something 
> > > > that
> > > > does this. I want to emit particles from surfaces of an object that 
> > > > faces
> > > > in
> > > > a particular direction, either a custom vector or fom polygons facing 
> > > > a
> > > > null.
> > > >
> > > > How can I do this?
> > > >
> > > > Thanks.
> > > >
> > > > Morten
> > > > ------
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