Also seems replies with attachments don't get through... MB
> Den 14. marts 2017 klokken 13:34 skrev Morten Bartholdy > <x...@colorshopvfx.dk>: > > > It seems I am doing something wrong - I am not getting the right values. > > MB > > > > > Den 14. marts 2017 klokken 12:40 skrev p...@bustykelp.com: > > > > > > The easiest thing is to emit over the whole object then do what you did and > > plug the output of your 'Less than' into a Delete Particle node. > > > > -----Original Message----- > > From: Morten Bartholdy > > Sent: Tuesday, March 14, 2017 11:19 AM > > To: Official Softimage Users Mailing List. > > https://groups.google.com/forum/#!forum/xsi_list ; p...@bustykelp.com > > Subject: Re: Emit particles frm surfaces facing a particular direction? > > > > Thanks Paul. I know stuf like this is trivial to you, but it is not so much > > the method that escapes me as the lack of a tool that does this. > > > > I can figure out how to get a vector from a nulls position and Get Point > > Normals from my geometry, I can then get the angle between them and put > > than > > into a Less than or equal to node, but how to transform a threshold value > > into either weightmap values, creating a sample set to emit from or > > filtering an emission, I don't know. > > > > I was sort of hoping there would be a node or compound I had overlooked > > which provided something I could use :) > > > > cheers > > Morten > > > > > > > Den 14. marts 2017 klokken 11:11 skrev p...@bustykelp.com: > > > > > > > > > You can either > > > > > > Emit from the whole and delete the ones that aren't pointing in the right > > > direction, (based on comparing the normal angle to your preferred vector) > > > > > > Or create a weightmap on the object and use ICE to set the values based > > > upon > > > the normal angle and use the weightmap in the Emit node. (This wont work > > > on > > > low poly meshes for obvious reasons) > > > > > > Or make a duplicate of the surface, and use ICE to delete Polys that > > > aren't > > > pointing in the right direction, then emit from the resulting object. > > > > > > > > > Number 1 is the easiest to set up. > > > > > > Paul > > > > > > > > > -----Original Message----- > > > From: Morten Bartholdy > > > Sent: Tuesday, March 14, 2017 10:05 AM > > > To: Userlist, Softimage > > > Subject: Emit particles frm surfaces facing a particular direction? > > > > > > I have looked through the sample scenes but could not find something that > > > does this. I want to emit particles from surfaces of an object that faces > > > in > > > a particular direction, either a custom vector or fom polygons facing a > > > null. > > > > > > How can I do this? > > > > > > Thanks. > > > > > > Morten > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > with > > > "unsubscribe" in the subject, and reply to confirm. > > > > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.