Oh. I see, so the idea is to get both intersections. The fact that we have more than one intersection tell us that one of this intersection is on a front side and others are on a back side. So we can operate with a Z or a simple distance value. Ok. Also triangle gave us a plane and we can operate with a Plane to Plane intersection. If intersection Parameter is out of u=1, v=1 range we get out of triangle range. Well that's all variations i see so far.
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