The Implosia booleans are great if you can manage to build a bug free
network but Implosia is definitely on the flaky side. I hate to say it but
Houdini is the best route forward. The new booleans in H16 are rock solid
and it's child's play managing the Redshift shading network (no extra
charge to use RS in Houdini).

On 29 August 2017 at 12:09, wavo <w...@fiftyeight.com> wrote:

> Hello,
>
> you can also try Implosia http://www.si-community.com/
> community/viewtopic.php?f=5&t=6373&hilit=momentum
> its now free, You can create booleans via Icetree or sricptedOp vie the
> PulldownMenu
>
>
>
> Am 8/28/2017 um 11:28 PM schrieb Sven Constable:
>
> ,,
>
>
> Hi list,
>
>
>
> I had several projects lately  that involved animated booleans with CAD
> data, which is problematic sometimes. I used the old BoolTrace shader by
> Alan Jones but it has its drawbacks: With many objects, using different
> materials, it's hard to  keep track of the shaders. Another problem was,
> that there is a limitation in the shader with reflections. Let's say you
> have a box and a sphere and the box is cutting the sphere in half. If
> another objects that is reflective, intersects the cutting volume (the box)
> it will reflect the box by it's primary rays. I assume that is because the
> shader interchanges primary and secondary rays under the hood. I could
> potentially get it solved by using passes/partition trickery or another
> shader to get selective reflections on object basis. However, this becomes
> quite complicated with a handful ob objects, all using different materials.
>
>
>
> On some projects I switched back to real (geo) booleans and fixed the
> "popping" of meshes by slighty adjusting the fcurves or cleaning the
> topology a bit, but its a hack. On another project I got away with slightly
> incorrect reflections using render time booleans. At the end it worked
> somehow but it was almost never elegant or straight forward.
>
>
>
> Is there an alternative to the (rather old) booltrace shader for XSI?
> Anything for redshift in that area? Last, not least, how do you approach
> animated booleans with complicated/heavy meshes nowadays?
>
>
>
> Thanks,
>
> Sven
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT* 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>
>
>
> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>
> --------------------------------------------------------
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
>
> *http://www.ESC58.de <http://www.ESC58.de> *
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to