Hey guys and girls.

Back when life was simple and softimage was still a thing in my life, 
There was this thing called passes.

I know houdini has takes, and they are awesome, but There was this nifty 
trick in soft where a new empty pass automatically had everything in 
your scene grouped under a "background partition". This gave you the 
ability to assign one material to everything in your scene. You could 
then remove certain elements from that partition to isolate them for 
render passes.

Can this be done in houdini without having to manually select everything 
you want to overwrite?

My client has asked me to render out a matt of a single object in my 
scene. I would like to make everything black, and this one thing white 
without spending half a day

Thanks

G

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