Thanks everyone!!
Lots of ways to skin a cat in H
G
On 2017/09/15 3:57 PM, Jordi Bares wrote:
FYI all this is documented on my transition guides
jb

On 15 Sep 2017, at 14:56, Ognjen Vukovic <ognj...@gmail.com <mailto:ognj...@gmail.com>> wrote:

1. Create a new ROP
2. Create a bundle
3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
4. Render new rop.

On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel <nagv...@gmail.com <mailto:nagv...@gmail.com>> wrote:

    Thanks.
    They seem a bit above my IQ grade, but will give them a go :)
    G

    On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de
    <mailto:ralph.schoeneb...@t-online.de> wrote:
    Hi
    You could a use scenewide stylesheet for that, should be quite
    fast to setup
    (hope the jpg comes through)
    Ralph


    ------ Originalnachricht ------
    Von: "Gerbrand Nel" <nagv...@gmail.com> <mailto:nagv...@gmail.com>
    An: softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
    Gesendet: 13.09.2017 10:16:16
    Betreff: softimage pass trick in houdini

    Hey guys and girls.

    Back when life was simple and softimage was still a thing in my
    life,
    There was this thing called passes.

    I know houdini has takes, and they are awesome, but There was
    this nifty
    trick in soft where a new empty pass automatically had
    everything in
    your scene grouped under a "background partition". This gave
    you the
    ability to assign one material to everything in your scene. You
    could
    then remove certain elements from that partition to isolate
    them for
    render passes.

    Can this be done in houdini without having to manually select
    everything
    you want to overwrite?

    My client has asked me to render out a matt of a single object
    in my
    scene. I would like to make everything black, and this one
    thing white
    without spending half a day

    Thanks

    G

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