Thanks everyone!!
Lots of ways to skin a cat in H
G
On 2017/09/15 3:57 PM, Jordi Bares wrote:
FYI all this is documented on my transition guides
jb
On 15 Sep 2017, at 14:56, Ognjen Vukovic <ognj...@gmail.com
<mailto:ognj...@gmail.com>> wrote:
1. Create a new ROP
2. Create a bundle
3. Place bundle in Rop / objects / forced matte ( or whatever its
called.)
4. Render new rop.
On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel <nagv...@gmail.com
<mailto:nagv...@gmail.com>> wrote:
Thanks.
They seem a bit above my IQ grade, but will give them a go :)
G
On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de
<mailto:ralph.schoeneb...@t-online.de> wrote:
Hi
You could a use scenewide stylesheet for that, should be quite
fast to setup
(hope the jpg comes through)
Ralph
------ Originalnachricht ------
Von: "Gerbrand Nel" <nagv...@gmail.com> <mailto:nagv...@gmail.com>
An: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Gesendet: 13.09.2017 10:16:16
Betreff: softimage pass trick in houdini
Hey guys and girls.
Back when life was simple and softimage was still a thing in my
life,
There was this thing called passes.
I know houdini has takes, and they are awesome, but There was
this nifty
trick in soft where a new empty pass automatically had
everything in
your scene grouped under a "background partition". This gave
you the
ability to assign one material to everything in your scene. You
could
then remove certain elements from that partition to isolate
them for
render passes.
Can this be done in houdini without having to manually select
everything
you want to overwrite?
My client has asked me to render out a matt of a single object
in my
scene. I would like to make everything black, and this one
thing white
without spending half a day
Thanks
G
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