Thank you Brent. It is good to hear at least one sane person is working on Maya development ;)
Morten > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson > <[email protected]>: > > > I added bake pivot as it was frequently requested by Softimage users. ;-) > > If you want to look behind the curtain it is implemented by the > bakeCustomToolPivot.mel script in the Maya runtime directory. > > Internally it just calls the move/rotate commands with the > -preserveChildPosition and -preserveGeometryPosition flags. (after figuring > out the desired orientation and position) > -- > Brent > > From: [email protected] > [mailto:[email protected]] On Behalf Of Ponthieux, > Joseph G. (LARC-E1A)[LITES II] > Sent: 05 October 2017 14:42 > To: [email protected] > Subject: Maya - What were they thinking 3 - pivots > > Hey, > > Given the recent discussion on Maya transforms, and my prior comments on the > subject, I thought I would post this here since I think most Softimage folks > will find it useful. > > I've been attempting to acclimate to Maya again after a long time away from > it and as a result of some recent projects that I had that felt were better > suited to Maya. In the process I've discovered a few things that have changed > or been added in recent version. One discovery in particular I think most > former SI users will find useful is Bake Pivot. > > It appears that the command Bake Pivot was added somewhere during version > 2016, and evolved a bit between extension 1 and extension 2 of that version. > In its current incarnation in 2017 and 2018 it appears to function in a way > that will permit you the ability to edit the pivots to get a result similar > to what you were getting in Softimage. To use it: > > > Create an object > Hit the Insert key > Modify your pivot as desired in both position and orientation (do not exit > the pivot editing before baking) > Execute Modify>Bake Pivot (make sure it is Position and Orientation) > > > Once baked, the pivot will now be relative the object much the way you > experienced this in XSI. And it seems to inversely modify the transforms so > that everything is maintained within Maya space but in a way that will be > familiar to anyone with a prior Softimage background. It seems to be doing > something very similar to what we used to do in Maya by performing a > unparent/freeze/reset/reparent relative the object and a dummy locator at > world space. The Bake Pivot apparently performs all the inverse > transformations and freeze/reset without the need to unparent. > > If you're not on Maya 2016 Ext 2 or later you will still have to deal with > pivots in the legacy manner. And I'm still of the mindset to recommend that > it is best not to edit pivots in Maya at all if you can avoid it. And least > till I better understand what Bake Pivot is really doing... > > > Joey > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

