Damn! I've been outed. Yes, I was part of the team that worked on Maya 1.0 before moving to Softimage.
I was a big proponent of embedded scripting languages and pushed really hard for the product to be built around an embedded language. I also worked a lot on the core architecture and OpenGL drawing/selection aspects of Maya but left very soon after 1.0 shipped. At Softimage I got to re-invent myself and do a lot more user facing features as well as dabble in just about every part of the product which was great fun. Also, the passion from the community was a really big part of the whole Softimage experience. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 06 October 2017 16:09 To: Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_OKA4Y5RQbzRZ-X6fu_aw5gZ7gbXIARjBF6PQF6iEWQ&s=W3kkcuaoBoDE-BH-d1RIYbadv1wEkB68Lg4pcqeyNHU&e= <softimage@listproc.autodesk.com> Subject: RE: Maya - What were they thinking 3 - pivots I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane or a 'Softimage man'. :P *written with my thumbs On Oct 6, 2017 7:45 AM, "Morten Bartholdy" <x...@colorshopvfx.dk<mailto:x...@colorshopvfx.dk>> wrote: Being a former Softimage man, I'd peg you as at least a lot(!) more rational and logical than the other species of software dev's ;) Morten > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson > <brent.mcpher...@autodesk.com<mailto:brent.mcpher...@autodesk.com>>: > > > Huh? Where did you get the impression I'm sane! :-O > > -----Original Message----- > From: > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> > > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] > On Behalf Of Morten Bartholdy > Sent: 06 October 2017 13:05 > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= > <softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> > Subject: RE: Maya - What were they thinking 3 - pivots > > Thank you Brent. It is good to hear at least one sane person is working on > Maya development ;) > > Morten > > > > > > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson > > <brent.mcpher...@autodesk.com<mailto:brent.mcpher...@autodesk.com>>: > > > > > > I added bake pivot as it was frequently requested by Softimage users. > > ;-) > > > > If you want to look behind the curtain it is implemented by the > > bakeCustomToolPivot.mel script in the Maya runtime directory. > > > > Internally it just calls the move/rotate commands with the > > -preserveChildPosition and -preserveGeometryPosition flags. (after > > figuring out the desired orientation and position) > > -- > > Brent > > > > From: > > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> > > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] > > On Behalf Of > > Ponthieux, Joseph G. (LARC-E1A)[LITES II] > > Sent: 05 October 2017 14:42 > > To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> > > Subject: Maya - What were they thinking 3 - pivots > > > > Hey, > > > > Given the recent discussion on Maya transforms, and my prior comments on > > the subject, I thought I would post this here since I think most Softimage > > folks will find it useful. > > > > I've been attempting to acclimate to Maya again after a long time away from > > it and as a result of some recent projects that I had that felt were better > > suited to Maya. In the process I've discovered a few things that have > > changed or been added in recent version. One discovery in particular I > > think most former SI users will find useful is Bake Pivot. > > > > It appears that the command Bake Pivot was added somewhere during version > > 2016, and evolved a bit between extension 1 and extension 2 of that > > version. In its current incarnation in 2017 and 2018 it appears to function > > in a way that will permit you the ability to edit the pivots to get a > > result similar to what you were getting in Softimage. To use it: > > > > > > Create an object > > Hit the Insert key > > Modify your pivot as desired in both position and orientation (do not > > exit the pivot editing before baking) Execute Modify>Bake Pivot (make > > sure it is Position and Orientation) > > > > > > Once baked, the pivot will now be relative the object much the way you > > experienced this in XSI. And it seems to inversely modify the transforms so > > that everything is maintained within Maya space but in a way that will be > > familiar to anyone with a prior Softimage background. It seems to be doing > > something very similar to what we used to do in Maya by performing a > > unparent/freeze/reset/reparent relative the object and a dummy locator at > > world space. The Bake Pivot apparently performs all the inverse > > transformations and freeze/reset without the need to unparent. > > > > If you're not on Maya 2016 Ext 2 or later you will still have to deal with > > pivots in the legacy manner. And I'm still of the mindset to recommend > > that it is best not to edit pivots in Maya at all if you can avoid it. And > > least till I better understand what Bake Pivot is really doing... > > > > > > Joey > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to > > softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> > > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> > with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> > with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm.
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