I second Alan's sentiment. Go with NG skintools. The Maya paints are an exercise in futility and frustration.
On Tue, Feb 13, 2018 at 7:48 AM, Anto Matkovic <a...@matkovic.com> wrote: > It highlights the particular joint weights by selecting in list of Paint > Weights Tool ToolSettings - equivalent of selecting in list of SI Weight > Paint Panel - that's what I've used in SI, too, method suggested by Stefan. > Otherwise, Ng skin tools has a number of SI like options, like smoothing > the entire array of influences at once, not only one selected influence. > And more. > Another only Maya option I've found really nice, is ability to quick > export the weightmaps as bitmaps and manage everything in another way ( > this works as long as there is a non-overlapping UV on object, and > joint-bitmaps names are matching). These days I'm playing with small setup > in Houdini, able to create skin weights procedurally in Houdini and replace > some of these bitmaps created by Maya, it seems to be really promising. > As it is mentioned already, there are thousands of available scripts for > all purposes, whenever I got idea to script something, there was ready > solution on internet - so by this tempo, I'm afraid I'll never learn MEL > properly.... > While, yeah, nothing of that is quick and streamlined like Softimage. > About managing the related nodes, here's RMB on top right corner of > Attribute Editor, generally (generally... ) this displays entire DG chain > as a list (no need to run through tabs). > > ------------------------------ > > - painting skin weights: in Soft, pick a bone in the viewport, paint, > pick another bone, paint. In Maya the workflow in slower. > > - in soft, when I select a bone in the weight editor, it's highlighted > in the viewport. In Maya it's the assigned vertex that are highlighted. > But this is not handy when you stumble upon a bone which do not have any > vertex assigned to it. > > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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