https://urldefense.proofpoint.com/v2/url?u=https-3A__www.highend3d.com_maya_script_ld-5Fanimtocurve-2Dfor-2Dmaya&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=uencpeE61AcNMTxoKi_w1U4xd3JnOiOE-4QMvL62UuM&s=PBGBJ1dZ6nZr_wJwGLTYSC_CUwNJ5HJFhKNXb0CmCn4&e=

;)

On Tue, Feb 13, 2018 at 10:17 AM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> I totally get you. I actually try and find out how to do things in Maya
> and do it the Maya way (ie. usually clumsy) but every now and then I have
> to give up because it takes too long and get things done in XSI.
>
> Try in Maya plotting a curve from a moving object in order to deform some
> geo on the curve - loong and painstakingly clumsy procedure - 1-2 minutes
> of work in XSI including the IO procedure.
>
> Morten
>
>
> > Den 13. februar 2018 klokken 10:06 skrev David Saber <davidsa...@sfr.fr
> >:
> >
> >
> > Thanks all for the help! : )
> >
> > I like Olivier's method. If only I could still use it!!
> >
> > See you,
> >
> > David
> >
> >
> > On 2018-02-12 18:17, David Saber wrote:
> > > How can I select a bunch of vertex in Maya and tell him they should be
> > > assigned to one bone only?
> > >
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