Spot on! That is exactly how it is working in Maya :-D
> Den 28. marts 2018 klokken 15:53 skrev balazs kiss <[email protected]>: > > > I hear ya! I want to punch through my screen every 5 minutes when I have to > do shading work in it. It's like a remote desktop to the Moon. > > This video sums up my experience so far : > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e= > > > > -balazs > > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy <[email protected]> > wrote: > > > I am keeping a text document updated with all the annoying, timeconsuming > > and showstopping stuff in Maya in order to A: hopefully find out I was > > wrong and Maya can do something I didn't think it could, B: There is a > > workaround that is not too silly and arduous, or C: confirm I am right and > > document why I need to leave my workstation to breathe deeply several times > > a day (this is for my sanity). > > > > The name of this document is Maya Crap - which is very to the point. I > > will share some stuff in the hope someone perhaps can offer insight so we > > may have an A or B situation so I learn something. > > > > > > Todays sliver of insanity in Maya: > > > > ------------------------------------------------------------ > > --------------------------------- > > > > The infinitely pathetic relationship editor > > > > Light linking in the Relationship Editor - Objects can not be deselected > > by clicking their parent groups, requiring to expand all(!) > > > > hierarchies to unlink geometry in a scene, in order to only link one > > object. Dooooooohhhhhhhh > > > > No way to unlink all objects!!! Dooooooohhhhhh > > > > ------------------------------------------------------------ > > --------------------------------- > > > > Relationship Editors - UV/Texture linking + Hypershade - slow to update > > > > For some reason the Relationship Editor (RE) is horribly slow to update if > > the object selected has a high polycount, even for something as simple as > > linking UV sets and textures, which is really just list items and simple > > data. It is also really slow to update when selecting a list item, UV set > > or texture. It seems the RE for some reason is associated with all the data > > associated with the geometry in question! WWTT??? > > > > > > - on a related note: > > > > The Hypershade is slow to update A: when there are many materials (I guess > > updating shaderballs) and even slower when the selected object has many > > polygons. Horrible waste of the users time. WWTT??? (which is short for > > "What Were They Thinking") > > > > ------------------------------------------------------------ > > --------------------------------- > > > > Sorry for the noise, but the goal is actually to learn here ;) > > > > Morten > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

