Why not just use something else instead instead ?

On Thu, Mar 29, 2018 at 12:41 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Yes please. set up some admins and let the ball roll. specially since
> everthing clickable is monetized. Has it been giving results to monetize a
> faulty software over the years? yes. so lets port it for real reviewed
> horror storiea for everyone to submit.
> I can already feel some TDs exhaling and ventilating.
>
> On Wed, Mar 28, 2018, 14:46 Jordi Bares <jordiba...@gmail.com> wrote:
>
>> I bought a domain long ago precisely to do that… may be I should and let
>> everyone chip in.  X-DDD
>>
>> jb
>>
>> On 28 Mar 2018, at 19:50, Pierre Schiller <activemotionpictu...@gmail.com>
>> wrote:
>>
>> Why not make it an official blog and monetize on it. Let´s capitalize on
>> that Maya viree...
>>
>>
>>
>> * www.3dcinetv.com
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3dcinetv.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=VDxJVwhX-oO5ce-cVRluenxsJ6_5uVROgl845ng96Pw&e=>
>> - 3D.VFX.Post - Click on socials:*
>> *
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>>
>> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy <x...@colorshopvfx.dk>
>> wrote:
>>
>>> Spot on! That is exactly how it is working in Maya :-D
>>>
>>>
>>>
>>>
>>> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss <fospu...@gmail.com
>>> >:
>>> >
>>> >
>>> > I hear ya! I want to punch through my screen every 5 minutes when I
>>> have to
>>> > do shading work in it. It's like a remote desktop to the Moon.
>>> >
>>> > This video sums up my experience so far :
>>> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.
>>> youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-
>>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>>> srMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=
>>> 4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
>>> >
>>> >
>>> >
>>> > -balazs
>>> >
>>> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy <x...@colorshopvfx.dk
>>> >
>>> > wrote:
>>> >
>>> > > I am keeping a text document updated with all the annoying,
>>> timeconsuming
>>> > > and showstopping stuff in Maya in order to A: hopefully find out I
>>> was
>>> > > wrong and Maya can do something I didn't think it could, B: There is
>>> a
>>> > > workaround that is not too silly and arduous, or C: confirm I am
>>> right and
>>> > > document why I need to leave my workstation to breathe deeply
>>> several times
>>> > > a day (this is for my sanity).
>>> > >
>>> > > The name of this document is Maya Crap - which is very to the point.
>>> I
>>> > > will share some stuff in the hope someone perhaps can offer insight
>>> so we
>>> > > may have an A or B situation so I learn something.
>>> > >
>>> > >
>>> > > Todays sliver of insanity in Maya:
>>> > >
>>> > > ------------------------------------------------------------
>>> > > ---------------------------------
>>> > >
>>> > > The infinitely pathetic relationship editor
>>> > >
>>> > > Light linking in the Relationship Editor - Objects can not be
>>> deselected
>>> > > by clicking their parent groups, requiring to expand all(!)
>>> > >
>>> > > hierarchies to unlink geometry in a scene, in order to only link one
>>> > > object. Dooooooohhhhhhhh
>>> > >
>>> > > No way to unlink all objects!!! Dooooooohhhhhh
>>> > >
>>> > > ------------------------------------------------------------
>>> > > ---------------------------------
>>> > >
>>> > > Relationship Editors - UV/Texture linking + Hypershade - slow to
>>> update
>>> > >
>>> > > For some reason the Relationship Editor (RE) is horribly slow to
>>> update if
>>> > > the object selected has a high polycount, even for something as
>>> simple as
>>> > > linking UV sets and textures, which is really just list items and
>>> simple
>>> > > data. It is also really slow to update when selecting a list item,
>>> UV set
>>> > > or texture. It seems the RE for some reason is associated with all
>>> the data
>>> > > associated with the geometry in question! WWTT???
>>> > >
>>> > >
>>> > > - on a related note:
>>> > >
>>> > > The Hypershade is slow to update A: when there are many materials (I
>>> guess
>>> > > updating shaderballs) and even slower when the selected object has
>>> many
>>> > > polygons. Horrible waste of the users time. WWTT??? (which is short
>>> for
>>> > > "What Were They Thinking")
>>> > >
>>> > > ------------------------------------------------------------
>>> > > ---------------------------------
>>> > >
>>> > > Sorry for the noise, but the goal is actually to learn here ;)
>>> > >
>>> > > Morten
>>> > > ------
>>> > > Softimage Mailing List.
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>>> autodesk.com
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>>> > >
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