Why not just use something else instead instead ? On Thu, Mar 29, 2018 at 12:41 AM, Pierre Schiller < activemotionpictu...@gmail.com> wrote:
> Yes please. set up some admins and let the ball roll. specially since > everthing clickable is monetized. Has it been giving results to monetize a > faulty software over the years? yes. so lets port it for real reviewed > horror storiea for everyone to submit. > I can already feel some TDs exhaling and ventilating. > > On Wed, Mar 28, 2018, 14:46 Jordi Bares <jordiba...@gmail.com> wrote: > >> I bought a domain long ago precisely to do that… may be I should and let >> everyone chip in. X-DDD >> >> jb >> >> On 28 Mar 2018, at 19:50, Pierre Schiller <activemotionpictu...@gmail.com> >> wrote: >> >> Why not make it an official blog and monetize on it. Let´s capitalize on >> that Maya viree... >> >> >> >> * www.3dcinetv.com >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3dcinetv.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=VDxJVwhX-oO5ce-cVRluenxsJ6_5uVROgl845ng96Pw&e=> >> - 3D.VFX.Post - Click on socials:* >> * >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=FSPSM1qscO_d-cPAz2u9KUjVI4wbNshnoJt6sozGKCg&e=> >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.behance.net_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=Fxf6c1cR-FGQAck8GtBJT6U9VwiOTOOUVh9RkKbDg5o&e=> >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.facebook.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=BKPjthzq-bE3xPFJpoGX_sw_G5skrgDnHRiU44E8yx8&e=> >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_3d-5Fdirector&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=wrSPDjos_tOD8js8uVTC63YaFyKpmpYCbyyoiYMPQRY&e=> >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=ZfUCq8MiYRqMOl6jtYSUHWwZ_UCWMpzZyToRI5pzdPc&e=> >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_user_activemotionpictures&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=9N2LzqIj7HaJ8TrnHxh3-1JYqaWWTktNgHjl2M2fyh0&e=> >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.instagram.com_3dcinetv_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=lKSxcv_tN5xTErjQBGt6_p5DzsyW-jrk0nmqCZxfaxs&e=> >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.artstation.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=xZHAQHJENOxbUqfp_ChpPAChtQ8bR9W3K2SOHbvdp5I&e=>* >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.blendernetwork.org_david-2Drivera&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-P7Xfy2owFRxiFvc9bJbFPSKDmaTgripyRkBUT32bA8&s=2T--OKuiG5EdeaOwXXO15gyNZVF-rohCf97EQCyUe3U&e=> >> >> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy <x...@colorshopvfx.dk> >> wrote: >> >>> Spot on! That is exactly how it is working in Maya :-D >>> >>> >>> >>> >>> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss <fospu...@gmail.com >>> >: >>> > >>> > >>> > I hear ya! I want to punch through my screen every 5 minutes when I >>> have to >>> > do shading work in it. It's like a remote desktop to the Moon. >>> > >>> > This video sums up my experience so far : >>> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www. >>> youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc- >>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM >>> srMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s= >>> 4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e= >>> > >>> > >>> > >>> > -balazs >>> > >>> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy <x...@colorshopvfx.dk >>> > >>> > wrote: >>> > >>> > > I am keeping a text document updated with all the annoying, >>> timeconsuming >>> > > and showstopping stuff in Maya in order to A: hopefully find out I >>> was >>> > > wrong and Maya can do something I didn't think it could, B: There is >>> a >>> > > workaround that is not too silly and arduous, or C: confirm I am >>> right and >>> > > document why I need to leave my workstation to breathe deeply >>> several times >>> > > a day (this is for my sanity). >>> > > >>> > > The name of this document is Maya Crap - which is very to the point. >>> I >>> > > will share some stuff in the hope someone perhaps can offer insight >>> so we >>> > > may have an A or B situation so I learn something. >>> > > >>> > > >>> > > Todays sliver of insanity in Maya: >>> > > >>> > > ------------------------------------------------------------ >>> > > --------------------------------- >>> > > >>> > > The infinitely pathetic relationship editor >>> > > >>> > > Light linking in the Relationship Editor - Objects can not be >>> deselected >>> > > by clicking their parent groups, requiring to expand all(!) >>> > > >>> > > hierarchies to unlink geometry in a scene, in order to only link one >>> > > object. Dooooooohhhhhhhh >>> > > >>> > > No way to unlink all objects!!! Dooooooohhhhhh >>> > > >>> > > ------------------------------------------------------------ >>> > > --------------------------------- >>> > > >>> > > Relationship Editors - UV/Texture linking + Hypershade - slow to >>> update >>> > > >>> > > For some reason the Relationship Editor (RE) is horribly slow to >>> update if >>> > > the object selected has a high polycount, even for something as >>> simple as >>> > > linking UV sets and textures, which is really just list items and >>> simple >>> > > data. It is also really slow to update when selecting a list item, >>> UV set >>> > > or texture. It seems the RE for some reason is associated with all >>> the data >>> > > associated with the geometry in question! WWTT??? >>> > > >>> > > >>> > > - on a related note: >>> > > >>> > > The Hypershade is slow to update A: when there are many materials (I >>> guess >>> > > updating shaderballs) and even slower when the selected object has >>> many >>> > > polygons. Horrible waste of the users time. WWTT??? (which is short >>> for >>> > > "What Were They Thinking") >>> > > >>> > > ------------------------------------------------------------ >>> > > --------------------------------- >>> > > >>> > > Sorry for the noise, but the goal is actually to learn here ;) >>> > > >>> > > Morten >>> > > ------ >>> > > Softimage Mailing List. >>> > > To unsubscribe, send a mail to softimage-request@listproc. >>> autodesk.com >>> > > with "unsubscribe" in the subject, and reply to confirm. >>> > > >>> > ------ >>> > Softimage Mailing List. >>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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