You only have to store new poses and the operation of bone influence 
subtraction seems to me easy given you can look at any part of the network.

Am I missing something?
jb


> On 14 May 2018, at 12:48, Andy Chlupka (Goehler) 
> <lists.andy.goeh...@gmail.com> wrote:
> 
> Hi Paul,
> 
> I believe the Edit SOP can create deltas, it should be in the manual. And 
> store shapes as point attributes as you like. Same goes for the rest P 
> attribute.
> 
> Cheers,
> 
> Andy
> 
> On Mon 14. May 2018 at 11:35, <p...@bustykelp.com 
> <mailto:p...@bustykelp.com>> wrote:
> In soft, you can make a shape in Secondary shape mode and have it reverse the 
> skinning and save the shape, and in Maya, the new Shape manager allows the 
> easy creation of corrective shapes in context of others.
>  
> How are blendshapes stored in Houdini? Are they always procedurally generated 
> from other meshes, or can the delta be saved somehow as an attribute.
>  
>  
> From: Jordi Bares <mailto:jordiba...@gmail.com>
> Sent: Monday, May 14, 2018 10:19 AM
> To: Paul Smith <mailto:p...@bustykelp.com> ; Official Softimage Users Mailing 
> List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zBNU051U7hQeAxGXVSDjeKzUJJ099MooBwk2jJiRJVI&s=_R7WHD4IFCzYD8Fy7Sh-IpdwIw7b_ow02Xe3jGPEnHo&e=
>  <mailto:softimage@listproc.autodesk.com>
> Subject: Re: Houdini : non VFX jobs?
>  
>  
>> On 14 May 2018, at 09:59, <p...@bustykelp.com <mailto:p...@bustykelp.com>> 
>> <p...@bustykelp.com <mailto:p...@bustykelp.com>> wrote:
> 
> 
>> Anyway.  What I’m talking about is a tool that helps with the creation of 
>> shapes that are , for example in context of the current pose of the skinned 
>> mesh. Or making a shape that is a corrective, in context of 2 or more other 
>> shapes that are applied, and that kind of thing.
>> All this is doable without a shape manager of course, but it takes longer, 
>> and can become tedious when you have to keep doing it. Its very nice to have 
>> a tool to make this happen in a no-brainer way and not have workarounds that 
>> undermine and stall the flow of enthusiasm.
> 
> Correct me if I am wrong but this is not a standard thing in any package 
> actually… I wish it was though.
> jb
> 
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