You only have to store new poses and the operation of bone influence subtraction seems to me easy given you can look at any part of the network.
Am I missing something? jb > On 14 May 2018, at 12:48, Andy Chlupka (Goehler) > <lists.andy.goeh...@gmail.com> wrote: > > Hi Paul, > > I believe the Edit SOP can create deltas, it should be in the manual. And > store shapes as point attributes as you like. Same goes for the rest P > attribute. > > Cheers, > > Andy > > On Mon 14. May 2018 at 11:35, <p...@bustykelp.com > <mailto:p...@bustykelp.com>> wrote: > In soft, you can make a shape in Secondary shape mode and have it reverse the > skinning and save the shape, and in Maya, the new Shape manager allows the > easy creation of corrective shapes in context of others. > > How are blendshapes stored in Houdini? Are they always procedurally generated > from other meshes, or can the delta be saved somehow as an attribute. > > > From: Jordi Bares <mailto:jordiba...@gmail.com> > Sent: Monday, May 14, 2018 10:19 AM > To: Paul Smith <mailto:p...@bustykelp.com> ; Official Softimage Users Mailing > List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=zBNU051U7hQeAxGXVSDjeKzUJJ099MooBwk2jJiRJVI&s=_R7WHD4IFCzYD8Fy7Sh-IpdwIw7b_ow02Xe3jGPEnHo&e= > <mailto:softimage@listproc.autodesk.com> > Subject: Re: Houdini : non VFX jobs? > > >> On 14 May 2018, at 09:59, <p...@bustykelp.com <mailto:p...@bustykelp.com>> >> <p...@bustykelp.com <mailto:p...@bustykelp.com>> wrote: > > >> Anyway. What I’m talking about is a tool that helps with the creation of >> shapes that are , for example in context of the current pose of the skinned >> mesh. Or making a shape that is a corrective, in context of 2 or more other >> shapes that are applied, and that kind of thing. >> All this is doable without a shape manager of course, but it takes longer, >> and can become tedious when you have to keep doing it. Its very nice to have >> a tool to make this happen in a no-brainer way and not have workarounds that >> undermine and stall the flow of enthusiasm. > > Correct me if I am wrong but this is not a standard thing in any package > actually… I wish it was though. > jb > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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