Is it possible to make something like a ‘Shape Manager’ in Houdini? 
I can understand that it sounds bad to try and force ‘traditional workflows’ 
into Houdini. However, it seems a bit purist and counterproductive to not allow 
useful creation tools just because they aren’t part of the procedural workflow. 
Its not like having a shape manager in there to create shapes / correctives 
easily and in context of the rig is going to suddenly corrupt everyone and make 
them stop using a procedural approach.  I need both when I’m doing work in XSI.
I think having 3d software that goes from simple accessible and easy, when you 
want to do creative work, to Very deep when you want to do complex stuff, is 
the best approach.  These types of ‘traditional’ tools aren’t going to be 
noticeable to the people that don’t want to use them.


From: Jordi Bares 
Sent: Friday, May 11, 2018 4:05 PM
To: Paul Smith ; Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=b3UIXUuym66S4YPhMqJJyQ58HuVf_IMuoZ8tZrzPmVM&s=0IXRO4Vmp_3CTvEuaoXOaBvNX9oWqDeX1EvXCYLD35w&e=
 
Subject: Re: Houdini : non VFX jobs?

You hit the nail on the head with “Slow stop-start workflows can stall your 
creative flow”, that is the critical factor for me as well, in the sense that 
in a few occasions (may be too many?) you are forced/invited to stop your 
creative flow to write your own tool (for example a path deform) and that 
should be there from the start. This is getting better though so I am hopeful.

But I do not agree with your suggestion of “wrapping”, the self tools really is 
a framework to do those but I don’t think SideFX should be the one promoting 
traditional workflows because I suspect it will lead to linear networks and 
although the motive is great, the result may be a non-Houdini approach, 
remember Houdini is a huge massively parallel ICE network.

And yes, Softimage workflow is/was king, no doubt…

Jb





  On 11 May 2018, at 14:28, <p...@bustykelp.com> <p...@bustykelp.com> wrote:

  I Agree.

  I know that Houdini has a wider scope and thus more ability to achieve 
ultimately whatever you want, than XSI / ICE.
  However, in my character workflow, I’m diving into ICE, making a deformer, 
going back and adding shapes, reading nearby surfaces, and in ICE using them to 
rotate the vectors of shapes deltas, readjusting the shapes, and generally ping 
ponging around between programming and using ‘traditional’ tools to feed into 
the procedure that leads to the final result. In XSI that all happens without 
the slightest delay or workaround as everything is just there. for me 
personally, I can do everything i wish to do with ICE/XSI.
  Obviously I know XSI inside out which helps, but my forays into Houdini never 
give me hope that I will ever have that workflow at my fingertips. 
  I feel like it needs a layer above the deeper procedural approach, that gives 
you some tools to manage blendshapes etc. Maya now has a decent version of 
Softimage’s shape mixer. I know that Houdini doesnt’ want to keep its 
‘everything procedural’ approach but sometimes you just want to make a shape 
and thats it, and you might want to see it in context of the rig, and be able 
to do a ‘secondary shape mode’ etc, and not have to make your own ‘tools’ to do 
this. Sculpting is not something that fits well within Houdini’s philosophy, 
but again ,if you want to do characters, then its a necessary thing to be able 
to make poses look good. and you dont always want to export, Zbrush it, import. 
hook up blendshape shape etc.. Slow stop-start workflows can stall your 
creative flow.

  I definitely think that if they can add a level of ‘art’ tools that can feed 
back into the procedural system seamlessly without interfering , then it would 
make Houdini more appealing and fun to use. 

  From: Alastair Hearsum
  Sent: Friday, May 11, 2018 2:03 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Houdini : non VFX jobs?

  I see ease of access as a liberating force


  On 11/05/2018 12:47, Jordi Bares wrote:

    I see technology and maths as a liberation force so I want to think it is 
about a personal attitude towards the challenge of getting out of your comfort 
zone, not age (but may be the fact that keep getting older makes me biased??  
;-)  

    jb

      On 10 May 2018, at 20:38, Olivier Jeannel <facialdel...@gmail.com> wrote:

      I'm from an old fine art degree. Proceduralism and other math / vector 
thingy are the best creative things that happened to me :)

     


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  Creative Director of 3d

      

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