On Thu, 13 Jul 2006 13:11:09 +1200
Greg Ewing <[EMAIL PROTECTED]> wrote:

> Jiba wrote:
> 
> > I think it is a trouble with the culling system ; i'm going to investigate 
> > it.
> 
> While you're at it, would it be possible to also arrange
> for front/back faces to be swapped when rendering in a
> mirrored coordinate system? That would be more efficient
> than having to use double-sided faces.

The bug was in frustum culling, it has been fixed in SVN. In the same time, 
i've also optimized A LOT the culling algo.

I look at Face tomorrow.

About model deforming, i was thinking to a "static deform" (not yet implemented 
but planned), which would have no performance cost at all.

Jiba

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