On Thu, 13 Jul 2006 13:11:09 +1200 Greg Ewing <[EMAIL PROTECTED]> wrote:
> Jiba wrote: > > > I think it is a trouble with the culling system ; i'm going to investigate > > it. > > While you're at it, would it be possible to also arrange > for front/back faces to be swapped when rendering in a > mirrored coordinate system? That would be more efficient > than having to use double-sided faces. The bug was in frustum culling, it has been fixed in SVN. In the same time, i've also optimized A LOT the culling algo. I look at Face tomorrow. About model deforming, i was thinking to a "static deform" (not yet implemented but planned), which would have no performance cost at all. Jiba _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user