is there anything special beyond putting the fonts into my project's data/fonts/ directory for this to work?
The error persists on one of my debian machines, after copying /usr/share/fonts/truetype/freefont/FreeSans.ttf to project's data/fonts/ folder... print soya.pudding.sysfont.get_fonts() returns [None] still, and pudding.init() still crashes, same error. Do I need to specify to use an alternative font in some way? I couldn't find anything in the pudding examples. On 6/25/07, Greg Ewing <[EMAIL PROTECTED]> wrote: > marmoute wrote: > > > a simple workaround is to add > > Freesan.tff (or any other font you wanna use) to the ./data/fonts/ > > directory of your project. > > I find it's always a good idea to include my own fonts > when using either soya or pygame. It's just too random > whether a given system will have a suitable default > font or will be able to find a default font at all. > > -- > Greg > > _______________________________________________ > Soya-user mailing list > Soya-user@gna.org > https://mail.gna.org/listinfo/soya-user > -- This email message is public domain. Have a nice day! ^_^ _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user