The blender exporter bug has been resolv in 0.13.2, go to the download page
: http://download.gna.org/soya/ .
For the moment, Jiba didn't make a new because of minor changes and because
he didn't test possible new bugs.

2007/7/2, Lunpa, The <[EMAIL PROTECTED]>:

I would guess if that happens, it'll be down the road.  There are some
other areas I wouldn't mind seeing some improvement in first.  (Like
the blender2soya exporter getting fixed so I can use something other
than cal3d models)

Be patient, and hope the devs agree, or do it yourself ;)

On 7/2/07, David Bliss <[EMAIL PROTECTED]> wrote:
> Not to belittle the existing pudding system, but I thought I might
suggest
> one approach for improvement.
>
> I think integrating Crazy Eddie's GUI System ("CEGUI",
> http://www.cegui.org.uk/wiki/index.php/Main_Page) would
> provide a big boost. From what I've seen in some samples, it works well,
and
> looks sharp. But it would definitely take ome work to integrate. While
they
> provides a SWIG-ed Python API (
> http://www.cegui.org.uk/wiki/index.php/CEGUIPython), CEGUI
> is developed in C++. Other than that, I don't know of many major
barriers. I
> would definitely switch my current game project to Soya if CEGUI could
be
> integrated.
>
> --
> D.B., "Proegssilb"
> _______________________________________________
> Soya-user mailing list
> Soya-user@gna.org
> https://mail.gna.org/listinfo/soya-user
>
>


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This email message is public domain.  Have a nice day! ^_^

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