Oh, awesome. ^_^


On 7/2/07, Holcroft Jean-Baptiste <[EMAIL PROTECTED]> wrote:
> The blender exporter bug has been resolv in 0.13.2, go to the download page
> : http://download.gna.org/soya/ .
> For the moment, Jiba didn't make a new because of minor changes and because
> he didn't test possible new bugs.
>
> 2007/7/2, Lunpa, The <[EMAIL PROTECTED]>:
> > I would guess if that happens, it'll be down the road.  There are some
> > other areas I wouldn't mind seeing some improvement in first.  (Like
> > the blender2soya exporter getting fixed so I can use something other
> > than cal3d models)
> >
> > Be patient, and hope the devs agree, or do it yourself ;)
> >
> > On 7/2/07, David Bliss <[EMAIL PROTECTED]> wrote:
> > > Not to belittle the existing pudding system, but I thought I might
> suggest
> > > one approach for improvement.
> > >
> > > I think integrating Crazy Eddie's GUI System ("CEGUI",
> > > http://www.cegui.org.uk/wiki/index.php/Main_Page )
> would
> > > provide a big boost. From what I've seen in some samples, it works well,
> and
> > > looks sharp. But it would definitely take ome work to integrate. While
> they
> > > provides a SWIG-ed Python API (
> > > http://www.cegui.org.uk/wiki/index.php/CEGUIPython),
> CEGUI
> > > is developed in C++. Other than that, I don't know of many major
> barriers. I
> > > would definitely switch my current game project to Soya if CEGUI could
> be
> > > integrated.
> > >
> > > --
> > > D.B., "Proegssilb"
> > > _______________________________________________
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> > > Soya-user@gna.org
> > > https://mail.gna.org/listinfo/soya-user
> > >
> > >
> >
> >
> > --
> > This email message is public domain.  Have a nice day! ^_^
> >
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> > https://mail.gna.org/listinfo/soya-user
> >
>
>
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>


-- 
This email message is public domain.  Have a nice day! ^_^

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