Hello,

I've used Soya3D some days before. Now I want to pick it up.
I prefer the latest SVN version. That means I have to compile it by myself.
(BTW, the link to the win32 installer on the homepage is dead.)
Unfortunately, I'm using WinXP. You guys apparently like Linux.
Because I found the source code in the SVN version using Unix path names.
(See the setup.py)

This is really a problem. I don't where I should modify and how much should
I
change in order to get the source code compiled on my windows machine.
Can anyone help me to pass through this?

Do the developer still intend to provide a version can be easily used on
windows?
(no matter the source or a compile installer)

My specification:
WinXP home, Python 2.5, Pyrex, pyopengl, ... 
I simply used "python setup.py build -c mingw32", then got many errors

I think I should first get the sources of all the dependent libraries. (Then
I have the
necessary .h or .lib files) Maybe then the compilation should work. But I'm
not sure
if this is enough. (I think a better way is the developer can provide the .h
and libs in the
source package also, then the user can compile the source without the pain
of searching
more source files. I know this is not a trouble for the developer,
everything is lying on
your disk already. ) As a end user, I just want to install the module and
start my programming.
Could you please make the life easier?

I realize I make too many requirement here. However, I believe these
suggestion will make
Soya3D live longer and better;)

Ting


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