Thank you Greg Ewing and marmoute for your replies!

You let me know I'm not the only unlucky guy in the world while using Soya,
although you are using Apples.

I also think the weird problems may relate to the event handling. Perhaps it
can run without any
such problems on Linux, because the command console is always there and no
need to switch between
the console window and the graphic window at all. I will give a try to
handle all the necessary input events
explicitly. I hope the problem won't bother me any more then. But I really
have no enough time to play with it
right now. I just feel a little bit frustrated by Soya although I still
think it possesses all the key features as a game
engine without losing its simplicity. You must know to find a sophisticated
C++ game engine is not a difficult
thing nowadays. However, to find a simple but full featured one is not easy.
(for Python)

When you decide to spend time on learning some new thing. Of course, you
hope it can be used 'forever'.
But if there is too many unexpected or unstable things there, why not to
learn something more stable and
well tested? Such as Python-ogre or Panda3D. I apologize for the complaint I
made here. But those are my
true feelings.

By the way, I tried to use pythonw.exe instead of python.exe to run the
examples. The same problems.
Cannot move and resize the window.

Looking forward some improvement of Soya3D especially for the compatibility
on different platforms.

Ting Li



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