Hi,

Part of the problem is that we lack windows developers... As I said above, I 
have no windows computer, so I can hardly test everything under this OS... 
(even if i do some test at work :-)).

About the window-resizing problem, if I remind well, SDL behaves differently 
under windows and linux, although both behaviors should be taken into account 
by Soya. However, Soya processes the SDL event only when you call 
process_event(), consequently if you never call it, you may experience troubles.

I'm currently thinking about a new widget system (well, that would be only the 
third for soya ;) and a different event processing system (e.g. process events 
systematically each round, and make process_event() simply returns the events).

Cheer,
Jiba

Le Thu, 8 Nov 2007 13:15:36 +0100,
"Ting Li" <[EMAIL PROTECTED]> a écrit :

> Thank you for the reply, julian!
> 
> I agree Soya3D is indeed a good and easy-to-learn game engine.
> (Although I'm not intending to use it to
> develop a game. ) And maybe you have more insights and experiences on
> also Panda3D and Ogre3D and
> know their problems, but I didn't have any problem with running their
> examples/tutorials! It's true that
> any software has its weak points. But the support for the product
> varies a lot. E.g. the bug tracking system,
> response speed, and the timing for the real solution. As I know,
> Panda3D, Ogre3D and maybe plus Blender
> GE, they all have very active user community and fast support from the
> develop team, which makes one always
> feel safer/comfortable. 
> 
> The point I'd like to repeat here is I like Soya3D. I would be very
> happy if I can use it on my Windows OS (smoothly). 
> But is there somebody can help me to solve the problems I found
> there? If I have to dig into the source by myself
> instead of enjoying developing my own program, perhaps I have to stop
> it and find some other solution as I mentioned.
> I hope you could understand and help. 
> 
> (BTW, I think the problems I have are not serious for the engine
> itself, they are
> just something about the cross-platform compatibility, which
> could/should be taken care while developing and testing.
> For instance, the manner to redraw the scene while
> switching/resizing/moving the graphic window and correctly handle
> the mouse/keyboard input events.)

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