Hi, Part of the problem is that we lack windows developers... As I said above, I have no windows computer, so I can hardly test everything under this OS... (even if i do some test at work :-)).
About the window-resizing problem, if I remind well, SDL behaves differently under windows and linux, although both behaviors should be taken into account by Soya. However, Soya processes the SDL event only when you call process_event(), consequently if you never call it, you may experience troubles. I'm currently thinking about a new widget system (well, that would be only the third for soya ;) and a different event processing system (e.g. process events systematically each round, and make process_event() simply returns the events). Cheer, Jiba Le Thu, 8 Nov 2007 13:15:36 +0100, "Ting Li" <[EMAIL PROTECTED]> a écrit : > Thank you for the reply, julian! > > I agree Soya3D is indeed a good and easy-to-learn game engine. > (Although I'm not intending to use it to > develop a game. ) And maybe you have more insights and experiences on > also Panda3D and Ogre3D and > know their problems, but I didn't have any problem with running their > examples/tutorials! It's true that > any software has its weak points. But the support for the product > varies a lot. E.g. the bug tracking system, > response speed, and the timing for the real solution. As I know, > Panda3D, Ogre3D and maybe plus Blender > GE, they all have very active user community and fast support from the > develop team, which makes one always > feel safer/comfortable. > > The point I'd like to repeat here is I like Soya3D. I would be very > happy if I can use it on my Windows OS (smoothly). > But is there somebody can help me to solve the problems I found > there? If I have to dig into the source by myself > instead of enjoying developing my own program, perhaps I have to stop > it and find some other solution as I mentioned. > I hope you could understand and help. > > (BTW, I think the problems I have are not serious for the engine > itself, they are > just something about the cross-platform compatibility, which > could/should be taken care while developing and testing. > For instance, the manner to redraw the scene while > switching/resizing/moving the graphic window and correctly handle > the mouse/keyboard input events.) _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user