On Tue, Jan 21, 2003 at 01:16:37AM -0800, bob smith wrote:
> I'd love to try it myself, but I'm running Windows.  According to the FAQ, 
> it may be possible but "harder" to get Soya running under Windows.  Has 
> anyone tried this?
> 
> I'm willing to give it a shot myself, but I've never compiled a line of C 
> in my life.  I have SLD and OpenGL on my system already.  My programming 
> experience includes some simple Python/Pygame games.

I'd like to see Soya ported to Windows, not because I use Windows, but
because my MMOG engine will be much more popular if it'll run on Windows
:) I think mingw is probably the compiler you want to use because it's
free. If you have SDL and OpenGL and Pygame on your system already,
that's a good start. You do need the development files for SDL and
OpenGL and Python, however, so you'll need a full install of Python (not
mini-python). I'm not sure what you need for dev files for SDL and
OpenGL. Probably Mesa for the OpenGL stuff, and I would imagine the SDL
site has a development package for Windows systems.

In addition to getting Soya to compile with mingw, it would probably be
good to get VC++ project files into the distribution.

What I would recommend doing is trying to get all the dev stuff you need
installed and take a first stab at trying to compile Soya and then let
us know where you get stuck. I personally have never compiled anything
under Windows, but I might be able to give some hints.

-- 
Sean Lynch http://sean.lynch.tv/

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