On Tue, Jan 21, 2003 at 01:16:37AM -0800, bob smith wrote: > I'd love to try it myself, but I'm running Windows. According to the FAQ, > it may be possible but "harder" to get Soya running under Windows. Has > anyone tried this? > > I'm willing to give it a shot myself, but I've never compiled a line of C > in my life. I have SLD and OpenGL on my system already. My programming > experience includes some simple Python/Pygame games.
I'd like to see Soya ported to Windows, not because I use Windows, but because my MMOG engine will be much more popular if it'll run on Windows :) I think mingw is probably the compiler you want to use because it's free. If you have SDL and OpenGL and Pygame on your system already, that's a good start. You do need the development files for SDL and OpenGL and Python, however, so you'll need a full install of Python (not mini-python). I'm not sure what you need for dev files for SDL and OpenGL. Probably Mesa for the OpenGL stuff, and I would imagine the SDL site has a development package for Windows systems. In addition to getting Soya to compile with mingw, it would probably be good to get VC++ project files into the distribution. What I would recommend doing is trying to get all the dev stuff you need installed and take a first stab at trying to compile Soya and then let us know where you get stuck. I personally have never compiled anything under Windows, but I might be able to give some hints. -- Sean Lynch http://sean.lynch.tv/
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