> I'd like to see Soya ported to Windows, not because I use Windows, but
> because my MMOG engine will be much more popular if it'll run on Windows
> :) I think mingw is probably the compiler you want to use because it's
> free.

I would prefer GCC, since it's GNU and it is the one used for the Linux version, but 
use the one you want!

> If you have SDL and OpenGL and Pygame on your system already,
> that's a good start. You do need the development files for SDL and
> OpenGL and Python, however, so you'll need a full install of Python (not
> mini-python). I'm not sure what you need for dev files for SDL and
> OpenGL.

I think it is needed.

> Probably Mesa for the OpenGL stuff, and I would imagine the SDL
> site has a development package for Windows systems.
> 
> In addition to getting Soya to compile with mingw, it would probably be
> good to get VC++ project files into the distribution.
> 
> What I would recommend doing is trying to get all the dev stuff you need
> installed and take a first stab at trying to compile Soya and then let
> us know where you get stuck. I personally have never compiled anything
> under Windows, but I might be able to give some hints.

If i remember well, the Python Distutils (which are actually used by Soya) can create 
windoz auto-installer. It's probably the better way for packaging.

Jiba


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