> I'd like to see Soya ported to Windows, not because I use Windows, but > because my MMOG engine will be much more popular if it'll run on Windows > :) I think mingw is probably the compiler you want to use because it's > free.
I would prefer GCC, since it's GNU and it is the one used for the Linux version, but use the one you want! > If you have SDL and OpenGL and Pygame on your system already, > that's a good start. You do need the development files for SDL and > OpenGL and Python, however, so you'll need a full install of Python (not > mini-python). I'm not sure what you need for dev files for SDL and > OpenGL. I think it is needed. > Probably Mesa for the OpenGL stuff, and I would imagine the SDL > site has a development package for Windows systems. > > In addition to getting Soya to compile with mingw, it would probably be > good to get VC++ project files into the distribution. > > What I would recommend doing is trying to get all the dev stuff you need > installed and take a first stab at trying to compile Soya and then let > us know where you get stuck. I personally have never compiled anything > under Windows, but I might be able to give some hints. If i remember well, the Python Distutils (which are actually used by Soya) can create windoz auto-installer. It's probably the better way for packaging. Jiba -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
