Hmmm...  So if I understand what you are saying, I might be able to get
the desired effect by drawing up several road texture parts, then adding
a "side of the road" section as part of the textures, then set_texture
them in place and not worry about the blending of the edges 'cause I've
allocated blending space so to speak..  Or were you thinking I could get
what I want by painting the road in place, then using set_texture to
edge the road with a texture designed such that when blended with both
the land and the road would look correct?

Both ways seem possible, but less than perfect.

On Tue, 2003-07-22 at 16:59, Sean R. Lynch wrote:
> On 22 Jul 2003 13:44:33 -0400
> Jack Madison <[EMAIL PROTECTED]> wrote:
> 
> > You mean using still set_texture?  Maybe I haven't played around enough
> > with the various options, but what I have found is the landscape blends
> > the various materials.  In this example the road would be blended with
> > the landscape texture at the edges.  This isn't a great shot, but when I
> > tried to "paint" a brick road on my island, the brick material is
> > blended with the grass material (link not attachment for the bandwidth
> > impared):
> > http://madison.webhouse.cc:8080/jack/programming/pics/Screenshot1.png
> 
> You'd need to have special textures for the edge of the road as well. I don't know 
> how well this would work since you'd need to be able to specify texel coordinates as 
> well.
-- 
Jack Madison <[EMAIL PROTECTED]>



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