Hmmm... So if I understand what you are saying, I might be able to get the desired effect by drawing up several road texture parts, then adding a "side of the road" section as part of the textures, then set_texture them in place and not worry about the blending of the edges 'cause I've allocated blending space so to speak.. Or were you thinking I could get what I want by painting the road in place, then using set_texture to edge the road with a texture designed such that when blended with both the land and the road would look correct?
Both ways seem possible, but less than perfect. On Tue, 2003-07-22 at 16:59, Sean R. Lynch wrote: > On 22 Jul 2003 13:44:33 -0400 > Jack Madison <[EMAIL PROTECTED]> wrote: > > > You mean using still set_texture? Maybe I haven't played around enough > > with the various options, but what I have found is the landscape blends > > the various materials. In this example the road would be blended with > > the landscape texture at the edges. This isn't a great shot, but when I > > tried to "paint" a brick road on my island, the brick material is > > blended with the grass material (link not attachment for the bandwidth > > impared): > > http://madison.webhouse.cc:8080/jack/programming/pics/Screenshot1.png > > You'd need to have special textures for the edge of the road as well. I don't know > how well this would work since you'd need to be able to specify texel coordinates as > well. -- Jack Madison <[EMAIL PROTECTED]> -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
