On 23 Jul 2003 12:53:47 -0400
Jack Madison <[EMAIL PROTECTED]> wrote:

> Hmmm...  So if I understand what you are saying, I might be able to get
> the desired effect by drawing up several road texture parts, then adding
> a "side of the road" section as part of the textures, then set_texture
> them in place and not worry about the blending of the edges 'cause I've
> allocated blending space so to speak..  Or were you thinking I could get
> what I want by painting the road in place, then using set_texture to
> edge the road with a texture designed such that when blended with both
> the land and the road would look correct?
> 
> Both ways seem possible, but less than perfect.

The first was what I meant, and they're definitely less than perfect :)

-- 
Sean Lynch http://sean.lynch.tv/
patch css.c < dmca.patch; patch smtp.c < antispamlegislation.patch
patch crappysecurity.c < taxpayer.patch; rm freedom.c

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