On 23 Jul 2003 12:53:47 -0400 Jack Madison <[EMAIL PROTECTED]> wrote:
> Hmmm... So if I understand what you are saying, I might be able to get > the desired effect by drawing up several road texture parts, then adding > a "side of the road" section as part of the textures, then set_texture > them in place and not worry about the blending of the edges 'cause I've > allocated blending space so to speak.. Or were you thinking I could get > what I want by painting the road in place, then using set_texture to > edge the road with a texture designed such that when blended with both > the land and the road would look correct? > > Both ways seem possible, but less than perfect. The first was what I meant, and they're definitely less than perfect :) -- Sean Lynch http://sean.lynch.tv/ patch css.c < dmca.patch; patch smtp.c < antispamlegislation.patch patch crappysecurity.c < taxpayer.patch; rm freedom.c
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