On Sun, 23 Nov 2003 19:31:36 -0800
"Sean R. Lynch" <[EMAIL PROTECTED]> wrote:

> bob smith wrote:
> > For your physics engine, have you considered ODE 
> > (http://opende.sourceforge.net)?  ODE is a free, industrial quality 
> > library for simulating articulated rigid body dynamics - for example 
> > ground vehicles, legged creatures, and moving objects in VR 
> > environments. It is fast, flexible, robust and platform independent, 
> > with advanced joints, contact with friction, and built-in collision 
> > detection.
> > 
> > pyODE (http://i31www.ira.uka.de/~baas/pyode/) is a Python wrapper for 
> > ODE.  I've only seen the demos of pyODE, but they look nice.  Don't know 
> > if this can help on your quest for a physics engine.
> 
> ODE is in fact exactly the physics engine I'd like to use with Soya. 
> Jiba wanted to integrate it into Soya at a high level. Personally, I 
> don't care if it's integrated or not, as long as I can access it from 
> Python. When I thought Jiba was on the verge of actually doing the 
> incorporation, I waited around for him to get something out there. Alas, 
> that hasn't happened yet.

Actually i am no longer working on ODE integration, sorry...

I'm still thinking ODE is great but i don't have enough time for that :-(

Jiba


-- 
Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]

Reply via email to