On Sun, 23 Nov 2003 19:31:36 -0800 "Sean R. Lynch" <[EMAIL PROTECTED]> wrote:
> bob smith wrote: > > For your physics engine, have you considered ODE > > (http://opende.sourceforge.net)? ODE is a free, industrial quality > > library for simulating articulated rigid body dynamics - for example > > ground vehicles, legged creatures, and moving objects in VR > > environments. It is fast, flexible, robust and platform independent, > > with advanced joints, contact with friction, and built-in collision > > detection. > > > > pyODE (http://i31www.ira.uka.de/~baas/pyode/) is a Python wrapper for > > ODE. I've only seen the demos of pyODE, but they look nice. Don't know > > if this can help on your quest for a physics engine. > > ODE is in fact exactly the physics engine I'd like to use with Soya. > Jiba wanted to integrate it into Soya at a high level. Personally, I > don't care if it's integrated or not, as long as I can access it from > Python. When I thought Jiba was on the verge of actually doing the > incorporation, I waited around for him to get something out there. Alas, > that hasn't happened yet. Actually i am no longer working on ODE integration, sorry... I'm still thinking ODE is great but i don't have enough time for that :-( Jiba -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
