Hello,

I've been working on a game using a python app framework and crystalspace.
However I'm finding myself spending a fair bit of time tweaking and
extending the CS swig bindings to get just a little bit done in my app.
I'd rather spend that time working in python :)

I have a few questions about soya.

Is there a way to create 2d windows like an initial startup screen with
a new game, continue, option menu, in game inventory screens, health
displays, etc.  I'd need to flip back and forth to/from these screens.

What about rendering of movies.  Like the cutscenes in the recent final
fantasy games.

I know the models can be created in blender, but what about the levels?

Can it handle dynamic lighting?

Can it handle things like portals and mirrors?

Also, is there an IRC channel for soya?

Can I dynamically extend the loaded world, or switch out maps during the
run.  By dynamic extend, i mean a seemless world far larger than could fit
in memory.  For example, morrowind is a game that does this.

Thanks for any info you can provide,
James

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James Thompson    138 Cardwell Hall  Manhattan, Ks   66506    785-532-0561
Kansas State University                          Department of Mathematics
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