Hello, I've been working on a game using a python app framework and crystalspace. However I'm finding myself spending a fair bit of time tweaking and extending the CS swig bindings to get just a little bit done in my app. I'd rather spend that time working in python :)
I have a few questions about soya. Is there a way to create 2d windows like an initial startup screen with a new game, continue, option menu, in game inventory screens, health displays, etc. I'd need to flip back and forth to/from these screens. What about rendering of movies. Like the cutscenes in the recent final fantasy games. I know the models can be created in blender, but what about the levels? Can it handle dynamic lighting? Can it handle things like portals and mirrors? Also, is there an IRC channel for soya? Can I dynamically extend the loaded world, or switch out maps during the run. By dynamic extend, i mean a seemless world far larger than could fit in memory. For example, morrowind is a game that does this. Thanks for any info you can provide, James ->->->->->->->->->->->->->->->->->->---<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-< James Thompson 138 Cardwell Hall Manhattan, Ks 66506 785-532-0561 Kansas State University Department of Mathematics ->->->->->->->->->->->->->->->->->->---<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-<-< -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
