> Hello, Hi !
> I've been working on a game using a python app framework and crystalspace. > However I'm finding myself spending a fair bit of time tweaking and > extending the CS swig bindings to get just a little bit done in my app. > I'd rather spend that time working in python :) i do agree :-) > I have a few questions about soya. > > Is there a way to create 2d windows like an initial startup screen with > a new game, continue, option menu, in game inventory screens, health > displays, etc. I'd need to flip back and forth to/from these screens. Yes it is possible... Soya a (very limited) widget system (basically a widget class you can extend ; the drawing is performed with basic OpenGL func in python) > What about rendering of movies. Like the cutscenes in the recent > final fantasy games. No movie support for now :-( Though it would be a great addition. > I know the models can be created in blender, but what about the levels? For levels, i usually use either code-generated levels or a small editor written in python (called "the soya editor"). > Can it handle dynamic lighting? Yes > Can it handle things like portals and mirrors? Portal : yes, mirror : no (at least not yet) > Also, is there an IRC channel for soya? no... but i and blam are frequently on #nekeme on freenode > Can I dynamically extend the loaded world, or switch out maps during the > run. By dynamic extend, i mean a seemless world far larger than could fit > in memory. For example, morrowind is a game that does this. yes, you can either add new sub-world in a world, or use the portal for that, though you need to handle the addition / removal manually. jiba -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
