On Fri, 30 Jan 2004 20:30:25 -0500 Jack Madison <[EMAIL PROTECTED]> wrote:
> > > blam has the latest code i believe. > > > > i am also thinking about removing the current CVS and putting it > > into a tarball (since it no longer evolve), and put the new > > pyrex-based soya in the CVS instead. This version is still > > unfinished and lacks several feature of the old c-based soya, but > > its already support many basic features (world, volume, light, > > camera, shape, text, widget, idler,...). > > > > What do you think of that ? > > Hmm.. I forgot about the pyrex rewrite. From a programmer point of > view, is the API changing? If a program I write in the existing soya > works with little or no modification then I'd like to get a copy of > the latest python based soya and the game tutorial so I can get back > into the swing of things. If soya programs need re-written for > pyrex-based soya then I'll just wait for that. There will be some small changes but basically it will be the same. i think the rewrite is a good occasion for renaming some awfull property or method names, e.g. shadow_cast => cast_shadow, and so on. Obviously the file format will differ, but there will be some kind of translator. Jiba -- Pour vous desabonner envoyez un mail a [EMAIL PROTECTED]
