On Fri, 30 Jan 2004 20:30:25 -0500
Jack Madison <[EMAIL PROTECTED]> wrote:

> 
> > blam has the latest code i believe.
> > 
> > i am also thinking about removing the current CVS and putting it
> > into a tarball (since it no longer evolve), and put the new
> > pyrex-based soya in the CVS instead. This version is still
> > unfinished and lacks several feature of the old c-based soya, but
> > its already support many basic features (world, volume, light,
> > camera, shape, text, widget, idler,...).
> > 
> > What do you think of that ?
> 
> Hmm.. I forgot about the pyrex rewrite.  From a programmer point of
> view, is the API changing?  If a program I write in the existing soya
> works with little or no modification then I'd like to get a copy of
> the latest python based soya and the game tutorial so I can get back
> into the swing of things.  If soya programs need re-written for
> pyrex-based soya then I'll just wait for that.

There will be some small changes but basically it will be the same. i
think the rewrite is a good occasion for renaming some awfull property
or method names, e.g. shadow_cast => cast_shadow, and so on.

Obviously the file format will differ, but there will be some kind of
translator.

Jiba


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