It compiled fine with me. I only got some errors in unpacking it. That the time of some files was in the future.
After compiling I start sserver, and it uses almos 100% CPU. I got black screen in window. Then I press G and connect the sclient. It connects fine, but drops after a while with the error: Starmap transfer error. Specs: Fedora Core 3 P4 2,6ghz 512MB RAM All libs are current GCC 3.4 Regards, Gert-Jan Op do, 06-01-2005 te 02:52 +0000, schreef Pablo Nicolás Nuñez Pölcher: > I thought that instead of uploading this code to the CVS server > (that has nothing to do with the project itself), I should rather send > it as an attachment. It is what I had done so far of my Ascendancy- > -like game until I had no more time to spend in it. It's not really much, > but maybe there's something that can be used. Hope it helps! > > By the way, it should compile without any problems (I just compiled > it and worked fine). It needs SDL_net, as well as libxml2. > > To run it, first change the base path in the config.xml file to the > directory you put it into, then run "sserver", press "g" (to generate > a galaxy), and run "sclient". The client should connect to the > server, get the galaxy data and render it. Stars look as triangles, > since I never had the time to add real stars. And the colors of the > lines indicate what kind of starlane it is. "w", "a", "s" and "d" keys, as > well as the mouse move the camera around. > > That's all! > Regards, > Pablo > > P.S.: I compiled Starline Empire without any trouble by using a newer > gcc (3.4) instead of 3.3 -- Gert-Jan de Boer <[EMAIL PROTECTED]>
