It compiled fine with me.
I only got some errors in unpacking it. That the time of some files was
in the future.

After compiling I start sserver, and it uses almos 100% CPU.
I got black screen in window. Then I press G and connect the sclient. It
connects fine, but drops after a while with the error: Starmap transfer
error.

Specs:
Fedora Core 3
P4 2,6ghz 512MB RAM
All libs are current
GCC 3.4

Regards,

Gert-Jan

Op do, 06-01-2005 te 02:52 +0000, schreef Pablo Nicolás Nuñez Pölcher:
> I thought that instead of uploading this code to the CVS server
> (that has nothing to do with the project itself), I should rather send
> it as an attachment. It is what I had done so far of my Ascendancy-
> -like game until I had no more time to spend in it. It's not really much,
> but maybe there's something that can be used. Hope it helps!
> 
> By the way, it should compile without any problems (I just compiled
> it and worked fine). It needs SDL_net, as well as libxml2.
> 
> To run it, first change the base path in the config.xml file to the
> directory you put it into, then run "sserver", press "g" (to generate
> a galaxy), and run "sclient". The client should connect to the
> server, get the galaxy data and render it. Stars look as triangles,
> since I never had the time to add real stars. And the colors of the
> lines indicate what kind of starlane it is. "w", "a", "s" and "d" keys, as
> well as the mouse move the camera around.
> 
> That's all!
> Regards,
> Pablo
> 
> P.S.: I compiled Starline Empire without any trouble by using a newer
> gcc (3.4) instead of 3.3
-- 
Gert-Jan de Boer <[EMAIL PROTECTED]>


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