Great! It's good to know that the code may be useful! :) Regards, Pablo
On Thu, 06 Jan 2005 19:15:34 +0100, Gert-Jan de Boer <[EMAIL PROTECTED]> wrote: > Something really stupid happened. > I added some cout lines to debug the code. To find out where it would > hang. I recompiled it (third time) and now it's fine! > > Well, it looks great! I think we can use it in the game engine! > > Thanks for the code man. And a nice job at clean coding again! > > Regards, > > Gert-Jan > > Op do, 06-01-2005 te 14:30 -0300, schreef Pablo Nicolás Nuñez Pölcher: > > It's a stupid question that of mine, but was the server window focused > > when you pressed "g"? I cannot think of any other problem right now... > > Anyway, thanks for checking it. :) > > > > Regards, > > Pablo > > > > On Thu, 06 Jan 2005 18:06:16 +0100, Gert-Jan de Boer > > <[EMAIL PROTECTED]> wrote: > > > No the server did nothing. It stated: > > > > > > SDLNet initialized. > > > Server IP 0 at port 7280 > > > Server up and running! > > > StarlaneModel 2 > > > > > > Regards, > > > > > > Gert-Jan > > > > > > Op do, 06-01-2005 te 13:49 -0300, schreef Pablo Nicolás Nuñez Pölcher: > > > > Never checked the CPU usage of the server, but since I never optimized > > > > the server main loop, I guess it's normal for it to do that. :( > > > > > > > > As for the starmap transfer error, I'll check that when I get home. It > > > > worked fine both on SuSE 6.4 (P-III 450, 256MB RAM, glibc 2.2, kernel > > > > 2.5.0, GCC 2.9.5.2) and Gentoo 2004.2 (Athlon64 3000+, 512MB RAM, > > > > glibc 2.3.3, GCC 3.4.3), so I guess there's something I'm not > > > > considering in the code. Anyway, please bear in mind that I've not > > > > touched that code in almost a year, and it was a two-month work only. > > > > Maybe I could try installing Fedora Core and trying to compile it > > > > there. > > > > > > > > By the way, did the server dump all of the starmap data to the console? > > > > > > > > Anyway, thanks for taking a look at the code! :) > > > > > > > > Regards, > > > > Pablo > > > > > > > > > > > > On Thu, 06 Jan 2005 17:43:00 +0100, Gert-Jan de Boer > > > > <[EMAIL PROTECTED]> wrote: > > > > > It compiled fine with me. > > > > > I only got some errors in unpacking it. That the time of some files > > > > > was > > > > > in the future. > > > > > > > > > > After compiling I start sserver, and it uses almos 100% CPU. > > > > > I got black screen in window. Then I press G and connect the sclient. > > > > > It > > > > > connects fine, but drops after a while with the error: Starmap > > > > > transfer > > > > > error. > > > > > > > > > > Specs: > > > > > Fedora Core 3 > > > > > P4 2,6ghz 512MB RAM > > > > > All libs are current > > > > > GCC 3.4 > > > > > > > > > > Regards, > > > > > > > > > > Gert-Jan > > > > > > > > > > Op do, 06-01-2005 te 02:52 +0000, schreef Pablo Nicolás Nuñez Pölcher: > > > > > > I thought that instead of uploading this code to the CVS server > > > > > > (that has nothing to do with the project itself), I should rather > > > > > > send > > > > > > it as an attachment. It is what I had done so far of my Ascendancy- > > > > > > -like game until I had no more time to spend in it. It's not really > > > > > > much, > > > > > > but maybe there's something that can be used. Hope it helps! > > > > > > > > > > > > By the way, it should compile without any problems (I just compiled > > > > > > it and worked fine). It needs SDL_net, as well as libxml2. > > > > > > > > > > > > To run it, first change the base path in the config.xml file to the > > > > > > directory you put it into, then run "sserver", press "g" (to > > > > > > generate > > > > > > a galaxy), and run "sclient". The client should connect to the > > > > > > server, get the galaxy data and render it. Stars look as triangles, > > > > > > since I never had the time to add real stars. And the colors of the > > > > > > lines indicate what kind of starlane it is. "w", "a", "s" and "d" > > > > > > keys, as > > > > > > well as the mouse move the camera around. > > > > > > > > > > > > That's all! > > > > > > Regards, > > > > > > Pablo > > > > > > > > > > > > P.S.: I compiled Starline Empire without any trouble by using a > > > > > > newer > > > > > > gcc (3.4) instead of 3.3 > > > > > -- > > > > > Gert-Jan de Boer <[EMAIL PROTECTED]> > > > > > > > > > > > > > -- > > > Gert-Jan de Boer <[EMAIL PROTECTED]> > > > > > > > -- > Gert-Jan de Boer <[EMAIL PROTECTED]> > > _______________________________________________ > Starlane-cvs mailing list > [EMAIL PROTECTED] > https://mail.gna.org/listinfo/starlane-cvs >
