The path to the qt binaries are missing from your PATH variable Em 26 de nov de 2015 18:31, "Zai Gezundt" <[email protected]> escreveu:
> Qt was installed as specified into ~/Qt. Only binaries, no source. > > On Thu, Nov 26, 2015 at 4:22 PM, Dirk Hohndel <[email protected]> wrote: > >> Please leave the mailing list copied - that way others can help as well... >> >> On Nov 26, 2015, at 1:14 PM, Zai Gezundt <[email protected]> wrote: >> >> Dirk, >> >> I followed INSTALL instructions for MaxOSX and got the following: >> >> 1. "2) Install needed dependencies" is missing "libgcrypt". >> >> >> Thanks for adding that >> >> >> 1. After that build failed with: >> >> *CMake Error at >> ~/src/install-root/lib/cmake/Grantlee5/Grantlee5Config.cmake:16 >> (find_package):* >> >> * By not providing "FindQt5Gui.cmake" in CMAKE_MODULE_PATH this project >> has* >> >> * asked CMake to find a package configuration file provided by "Qt5Gui", >> but* >> >> * CMake did not find one.* >> >> >> * Could not find a package configuration file provided by "Qt5Gui" with >> any* >> >> * of the following names:* >> >> >> * Qt5GuiConfig.cmake* >> >> * qt5gui-config.cmake* >> >> >> * Add the installation prefix of "Qt5Gui" to CMAKE_PREFIX_PATH or set* >> >> * "Qt5Gui_DIR" to a directory containing one of the above files. If >> "Qt5Gui"* >> >> * provides a separate development package or SDK, be sure it has been* >> >> * installed.* >> >> *Call Stack (most recent call first):* >> >> * CMakeLists.txt:177 (find_package)* >> >> >> >> It can't find your Qt installation. Did you install Qt as suggested? >> >> Since you recommend using QtCreator - where "Subsurface-mobile" project >> is located? >> >> >> Once you can >> >> ccmake . >> >> you should be able to open ~/src/subsurface/CMakeLists.txt and that >> should set things up correctly. >> You may have to pass "-DSUBSURFACE_MOBILE=1" as argument when QtCreator >> wants to run cmake for you >> >> /D >> >> >> On Thu, Nov 26, 2015 at 2:45 PM, Zai Gezundt <[email protected]> >> wrote: >> >>> Ha, so the next four days are the prime time to get you going. I'll make >>> sure to check email often :-) >>> >>> Don't get excited, I am going to Vermont tomorrow so I am dabbling as >>> much as I can. >>> >>> >>> Z. >>> >>> >>> On Thu, Nov 26, 2015 at 2:30 PM, Dirk Hohndel <[email protected]> wrote: >>> >>>> >>>> On Nov 26, 2015, at 11:05 AM, Zai Gezundt <[email protected]> >>>> wrote: >>>> >>>> Tomaz: >>>> >>>> - Alas, no CMake skills worth mentioning. >>>> >>>> >>>> Dang :-) >>>> >>>> Dirk: >>>> >>>> - >>>> http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface >>>> - this one? >>>> >>>> >>>> Yep >>>> >>>> >>>> - Based in EST. >>>> - Extensive experience in native iOS development, Objective-C, >>>> Swift, Xcode. >>>> >>>> Xcode is not something I have tried to use when building Subsurface. In >>>> theory cmake should be able to create an Xcode project file, so this may be >>>> worth investigating - especially since I seem to remember Tomaz telling me >>>> at some point that Xcode is needed for iOS, anyway. >>>> >>>> >>>> - Android development as well, Java (obviously) and JNI (C++). >>>> >>>> Subsurface-mobile is running as Android app, that's the one we'll use >>>> on iOS as well. A C/C++/Qt core with QML UI. No Java involved :-) >>>> >>>> >>>> - Running OS X El Capitan on the VMWare (Windows 7 as a host). Have >>>> couple of iDevices for testing beyond simulator. >>>> >>>> As I said, you can't (really) build on Windows. MacOS should be fine. >>>> We occasionally have hiccups there (because most of the main developers are >>>> on Linux), but actually the number of Mac based developers keeps increasing >>>> and I try to make sure that we don't break things too often for people on >>>> the Mac. Both Tomaz and I have Macs as well (but mainly develop under >>>> Linux). >>>> >>>> >>>> - [Holiday] weekends are only time when I can have fun that is not >>>> diving. >>>> >>>> Ha, so the next four days are the prime time to get you going. I'll >>>> make sure to check email often :-) >>>> >>>> >>>> - "If you want to work on Qt/QML ..." - it seems I have no choice >>>> if I want to contribute to Subsurface? >>>> >>>> Yes, I guess that's a fair statement when talking about >>>> Subsurface-mobile. >>>> >>>> just a little piece of nomenclature: >>>> Subsurface is the desktop app - runs on Linux, Mac and Windows. >>>> Subsurface-mobile is the, err, mobile app - runs on Android (and Linux >>>> and Mac for development purposes). Should soon run on iOS. >>>> Subsurface companion app is what we call the old companion apps (we >>>> have two completely different ones for Android and iOS. All they do is >>>> collect GPS fixes. >>>> >>>> /D >>>> >>>> >>> >> >> > > _______________________________________________ > subsurface mailing list > [email protected] > http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface > >
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