~/Qt/5.5/clang_64/bin/ /D
> On Nov 26, 2015, at 1:44 PM, Zai Gezundt <[email protected]> wrote: > > I would expect it to be added by Qt installation. Where should it point? > > On Thu, Nov 26, 2015 at 4:34 PM, Tomaz Canabrava <[email protected] > <mailto:[email protected]>> wrote: > The path to the qt binaries are missing from your PATH variable > > Em 26 de nov de 2015 18:31, "Zai Gezundt" <[email protected] > <mailto:[email protected]>> escreveu: > Qt was installed as specified into ~/Qt. Only binaries, no source. > > On Thu, Nov 26, 2015 at 4:22 PM, Dirk Hohndel <[email protected] > <mailto:[email protected]>> wrote: > Please leave the mailing list copied - that way others can help as well... > >> On Nov 26, 2015, at 1:14 PM, Zai Gezundt <[email protected] >> <mailto:[email protected]>> wrote: >> >> Dirk, >> >> I followed INSTALL instructions for MaxOSX and got the following: >> "2) Install needed dependencies" is missing "libgcrypt". > > Thanks for adding that >> After that build failed with: >> CMake Error at >> ~/src/install-root/lib/cmake/Grantlee5/Grantlee5Config.cmake:16 >> (find_package): >> By not providing "FindQt5Gui.cmake" in CMAKE_MODULE_PATH this project has >> asked CMake to find a package configuration file provided by "Qt5Gui", but >> CMake did not find one. >> >> Could not find a package configuration file provided by "Qt5Gui" with any >> of the following names: >> >> Qt5GuiConfig.cmake >> qt5gui-config.cmake >> >> Add the installation prefix of "Qt5Gui" to CMAKE_PREFIX_PATH or set >> "Qt5Gui_DIR" to a directory containing one of the above files. If "Qt5Gui" >> provides a separate development package or SDK, be sure it has been >> installed. >> Call Stack (most recent call first): >> CMakeLists.txt:177 (find_package) >> > > It can't find your Qt installation. Did you install Qt as suggested? > >> Since you recommend using QtCreator - where "Subsurface-mobile" project is >> located? > > Once you can > > ccmake . > > you should be able to open ~/src/subsurface/CMakeLists.txt and that should > set things up correctly. > You may have to pass "-DSUBSURFACE_MOBILE=1" as argument when QtCreator wants > to run cmake for you > > /D >> >> On Thu, Nov 26, 2015 at 2:45 PM, Zai Gezundt <[email protected] >> <mailto:[email protected]>> wrote: >> Ha, so the next four days are the prime time to get you going. I'll make >> sure to check email often :-) >> >> Don't get excited, I am going to Vermont tomorrow so I am dabbling as much >> as I can. >> >> Z. >> >> >> On Thu, Nov 26, 2015 at 2:30 PM, Dirk Hohndel <[email protected] >> <mailto:[email protected]>> wrote: >> >>> On Nov 26, 2015, at 11:05 AM, Zai Gezundt <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> Tomaz: >>> Alas, no CMake skills worth mentioning. >> >> Dang :-) >> >>> Dirk: >>> http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface >>> <http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface> - >>> this one? >> >> Yep >>> Based in EST. >>> Extensive experience in native iOS development, Objective-C, Swift, Xcode. >> >> Xcode is not something I have tried to use when building Subsurface. In >> theory cmake should be able to create an Xcode project file, so this may be >> worth investigating - especially since I seem to remember Tomaz telling me >> at some point that Xcode is needed for iOS, anyway. >>> Android development as well, Java (obviously) and JNI (C++). >> >> Subsurface-mobile is running as Android app, that's the one we'll use on iOS >> as well. A C/C++/Qt core with QML UI. No Java involved :-) >>> Running OS X El Capitan on the VMWare (Windows 7 as a host). Have couple of >>> iDevices for testing beyond simulator. >> >> As I said, you can't (really) build on Windows. MacOS should be fine. We >> occasionally have hiccups there (because most of the main developers are on >> Linux), but actually the number of Mac based developers keeps increasing and >> I try to make sure that we don't break things too often for people on the >> Mac. Both Tomaz and I have Macs as well (but mainly develop under Linux). >>> [Holiday] weekends are only time when I can have fun that is not diving. >> Ha, so the next four days are the prime time to get you going. I'll make >> sure to check email often :-) >>> "If you want to work on Qt/QML ..." - it seems I have no choice if I want >>> to contribute to Subsurface? >> >> Yes, I guess that's a fair statement when talking about Subsurface-mobile. >> >> just a little piece of nomenclature: >> Subsurface is the desktop app - runs on Linux, Mac and Windows. >> Subsurface-mobile is the, err, mobile app - runs on Android (and Linux and >> Mac for development purposes). Should soon run on iOS. >> Subsurface companion app is what we call the old companion apps (we have two >> completely different ones for Android and iOS. All they do is collect GPS >> fixes. >> >> /D >> >> >> > > > > _______________________________________________ > subsurface mailing list > [email protected] <mailto:[email protected]> > http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface > <http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface> > >
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