~/Qt/5.5/clang_64/bin/

/D

> On Nov 26, 2015, at 1:44 PM, Zai Gezundt <[email protected]> wrote:
> 
> I would expect it to be added by Qt installation. Where should it point?
> 
> On Thu, Nov 26, 2015 at 4:34 PM, Tomaz Canabrava <[email protected] 
> <mailto:[email protected]>> wrote:
> The path to the qt binaries are missing from your PATH variable
> 
> Em 26 de nov de 2015 18:31, "Zai Gezundt" <[email protected] 
> <mailto:[email protected]>> escreveu:
> Qt was installed as specified into ~/Qt. Only binaries, no source.
> 
> On Thu, Nov 26, 2015 at 4:22 PM, Dirk Hohndel <[email protected] 
> <mailto:[email protected]>> wrote:
> Please leave the mailing list copied - that way others can help as well...
> 
>> On Nov 26, 2015, at 1:14 PM, Zai Gezundt <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> Dirk,
>> 
>> I followed INSTALL instructions for MaxOSX and got the following:
>> "2)  Install needed dependencies" is missing "libgcrypt".
> 
> Thanks for adding that
>> After that build failed with:
>> CMake Error at 
>> ~/src/install-root/lib/cmake/Grantlee5/Grantlee5Config.cmake:16 
>> (find_package):
>>   By not providing "FindQt5Gui.cmake" in CMAKE_MODULE_PATH this project has
>>   asked CMake to find a package configuration file provided by "Qt5Gui", but
>>   CMake did not find one.
>> 
>>   Could not find a package configuration file provided by "Qt5Gui" with any
>>   of the following names:
>> 
>>     Qt5GuiConfig.cmake
>>     qt5gui-config.cmake
>> 
>>   Add the installation prefix of "Qt5Gui" to CMAKE_PREFIX_PATH or set
>>   "Qt5Gui_DIR" to a directory containing one of the above files.  If "Qt5Gui"
>>   provides a separate development package or SDK, be sure it has been
>>   installed.
>> Call Stack (most recent call first):
>>   CMakeLists.txt:177 (find_package)
>> 
> 
> It can't find your Qt installation. Did you install Qt as suggested?
> 
>> Since you recommend using QtCreator - where "Subsurface-mobile" project is 
>> located?
> 
> Once you can 
> 
> ccmake .
> 
> you should be able to open ~/src/subsurface/CMakeLists.txt and that should 
> set things up correctly.
> You may have to pass "-DSUBSURFACE_MOBILE=1" as argument when QtCreator wants 
> to run cmake for you
> 
> /D
>> 
>> On Thu, Nov 26, 2015 at 2:45 PM, Zai Gezundt <[email protected] 
>> <mailto:[email protected]>> wrote:
>> Ha, so the next four days are the prime time to get you going. I'll make 
>> sure to check email often :-)
>> 
>> Don't get excited, I am going to Vermont tomorrow so I am dabbling as much 
>> as I can.
>> 
>> Z.
>> 
>> 
>> On Thu, Nov 26, 2015 at 2:30 PM, Dirk Hohndel <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>>> On Nov 26, 2015, at 11:05 AM, Zai Gezundt <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> Tomaz: 
>>> Alas, no CMake skills worth mentioning.
>> 
>> Dang :-)
>> 
>>> Dirk:
>>> http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface 
>>> <http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface> - 
>>> this one?
>> 
>> Yep
>>> Based in EST. 
>>> Extensive experience in native iOS development, Objective-C, Swift, Xcode.
>> 
>> Xcode is not something I have tried to use when building Subsurface. In 
>> theory cmake should be able to create an Xcode project file, so this may be 
>> worth investigating - especially since I seem to remember Tomaz telling me 
>> at some point that Xcode is needed for iOS, anyway.
>>> Android development as well, Java (obviously) and JNI (C++).
>> 
>> Subsurface-mobile is running as Android app, that's the one we'll use on iOS 
>> as well. A C/C++/Qt core with QML UI. No Java involved :-)
>>> Running OS X El Capitan on the VMWare (Windows 7 as a host). Have couple of 
>>> iDevices for testing beyond simulator.
>> 
>> As I said, you can't (really) build on Windows. MacOS should be fine. We 
>> occasionally have hiccups there (because most of the main developers are on 
>> Linux), but actually the number of Mac based developers keeps increasing and 
>> I try to make sure that we don't break things too often for people on the 
>> Mac. Both Tomaz and I have Macs as well (but mainly develop under Linux).
>>> [Holiday] weekends are only time when I can have fun that is not diving.
>> Ha, so the next four days are the prime time to get you going. I'll make 
>> sure to check email often :-)
>>> "If you want to work on Qt/QML ..." - it seems I have no choice if I want 
>>> to contribute to Subsurface?
>> 
>> Yes, I guess that's a fair statement when talking about Subsurface-mobile.
>> 
>> just a little piece of nomenclature: 
>> Subsurface is the desktop app - runs on Linux, Mac and Windows.
>> Subsurface-mobile is the, err, mobile app - runs on Android (and Linux and 
>> Mac for development purposes). Should soon run on iOS.
>> Subsurface companion app is what we call the old companion apps (we have two 
>> completely different ones for Android and iOS. All they do is collect GPS 
>> fixes.
>> 
>> /D
>> 
>> 
>> 
> 
> 
> 
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> 
> 

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