I would expect it to be added by Qt installation. Where should it point? On Thu, Nov 26, 2015 at 4:34 PM, Tomaz Canabrava <[email protected]> wrote:
> The path to the qt binaries are missing from your PATH variable > Em 26 de nov de 2015 18:31, "Zai Gezundt" <[email protected]> > escreveu: > >> Qt was installed as specified into ~/Qt. Only binaries, no source. >> >> On Thu, Nov 26, 2015 at 4:22 PM, Dirk Hohndel <[email protected]> wrote: >> >>> Please leave the mailing list copied - that way others can help as >>> well... >>> >>> On Nov 26, 2015, at 1:14 PM, Zai Gezundt <[email protected]> wrote: >>> >>> Dirk, >>> >>> I followed INSTALL instructions for MaxOSX and got the following: >>> >>> 1. "2) Install needed dependencies" is missing "libgcrypt". >>> >>> >>> Thanks for adding that >>> >>> >>> 1. After that build failed with: >>> >>> *CMake Error at >>> ~/src/install-root/lib/cmake/Grantlee5/Grantlee5Config.cmake:16 >>> (find_package):* >>> >>> * By not providing "FindQt5Gui.cmake" in CMAKE_MODULE_PATH this project >>> has* >>> >>> * asked CMake to find a package configuration file provided by >>> "Qt5Gui", but* >>> >>> * CMake did not find one.* >>> >>> >>> * Could not find a package configuration file provided by "Qt5Gui" with >>> any* >>> >>> * of the following names:* >>> >>> >>> * Qt5GuiConfig.cmake* >>> >>> * qt5gui-config.cmake* >>> >>> >>> * Add the installation prefix of "Qt5Gui" to CMAKE_PREFIX_PATH or set* >>> >>> * "Qt5Gui_DIR" to a directory containing one of the above files. If >>> "Qt5Gui"* >>> >>> * provides a separate development package or SDK, be sure it has been* >>> >>> * installed.* >>> >>> *Call Stack (most recent call first):* >>> >>> * CMakeLists.txt:177 (find_package)* >>> >>> >>> >>> It can't find your Qt installation. Did you install Qt as suggested? >>> >>> Since you recommend using QtCreator - where "Subsurface-mobile" project >>> is located? >>> >>> >>> Once you can >>> >>> ccmake . >>> >>> you should be able to open ~/src/subsurface/CMakeLists.txt and that >>> should set things up correctly. >>> You may have to pass "-DSUBSURFACE_MOBILE=1" as argument when QtCreator >>> wants to run cmake for you >>> >>> /D >>> >>> >>> On Thu, Nov 26, 2015 at 2:45 PM, Zai Gezundt <[email protected]> >>> wrote: >>> >>>> Ha, so the next four days are the prime time to get you going. I'll >>>> make sure to check email often :-) >>>> >>>> Don't get excited, I am going to Vermont tomorrow so I am dabbling as >>>> much as I can. >>>> >>>> >>>> Z. >>>> >>>> >>>> On Thu, Nov 26, 2015 at 2:30 PM, Dirk Hohndel <[email protected]> wrote: >>>> >>>>> >>>>> On Nov 26, 2015, at 11:05 AM, Zai Gezundt <[email protected]> >>>>> wrote: >>>>> >>>>> Tomaz: >>>>> >>>>> - Alas, no CMake skills worth mentioning. >>>>> >>>>> >>>>> Dang :-) >>>>> >>>>> Dirk: >>>>> >>>>> - >>>>> http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface >>>>> - this one? >>>>> >>>>> >>>>> Yep >>>>> >>>>> >>>>> - Based in EST. >>>>> - Extensive experience in native iOS development, Objective-C, >>>>> Swift, Xcode. >>>>> >>>>> Xcode is not something I have tried to use when building Subsurface. >>>>> In theory cmake should be able to create an Xcode project file, so this >>>>> may >>>>> be worth investigating - especially since I seem to remember Tomaz telling >>>>> me at some point that Xcode is needed for iOS, anyway. >>>>> >>>>> >>>>> - Android development as well, Java (obviously) and JNI (C++). >>>>> >>>>> Subsurface-mobile is running as Android app, that's the one we'll use >>>>> on iOS as well. A C/C++/Qt core with QML UI. No Java involved :-) >>>>> >>>>> >>>>> - Running OS X El Capitan on the VMWare (Windows 7 as a host). >>>>> Have couple of iDevices for testing beyond simulator. >>>>> >>>>> As I said, you can't (really) build on Windows. MacOS should be fine. >>>>> We occasionally have hiccups there (because most of the main developers >>>>> are >>>>> on Linux), but actually the number of Mac based developers keeps >>>>> increasing >>>>> and I try to make sure that we don't break things too often for people on >>>>> the Mac. Both Tomaz and I have Macs as well (but mainly develop under >>>>> Linux). >>>>> >>>>> >>>>> - [Holiday] weekends are only time when I can have fun that is not >>>>> diving. >>>>> >>>>> Ha, so the next four days are the prime time to get you going. I'll >>>>> make sure to check email often :-) >>>>> >>>>> >>>>> - "If you want to work on Qt/QML ..." - it seems I have no choice >>>>> if I want to contribute to Subsurface? >>>>> >>>>> Yes, I guess that's a fair statement when talking about >>>>> Subsurface-mobile. >>>>> >>>>> just a little piece of nomenclature: >>>>> Subsurface is the desktop app - runs on Linux, Mac and Windows. >>>>> Subsurface-mobile is the, err, mobile app - runs on Android (and Linux >>>>> and Mac for development purposes). Should soon run on iOS. >>>>> Subsurface companion app is what we call the old companion apps (we >>>>> have two completely different ones for Android and iOS. All they do is >>>>> collect GPS fixes. >>>>> >>>>> /D >>>>> >>>>> >>>> >>> >>> >> >> _______________________________________________ >> subsurface mailing list >> [email protected] >> http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface >> >>
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