There is no strong technical reason that prevents E2-detectors from
handling pedestrians. It might also be useful to configure it for detecting
pedestrians either in forward, backward or both directions. However, that
still would not solve the use case of a pedestrian push-button.
This is because pedestrians wait on an walkingarea before using a crossing
and there may be more than 2 directions in which this walkingarea is used.
At  a junction corner with 2 sidewalks and 2 crossings, there are actually
4 possible (outgoing) walking directions and 2 push-buttons that must be
distinguished.

I think it makes more sense to implement a dedicated pedestrian detector
that can be used to query the number of pedestrians that are waiting for a
particular crossing (and maybe even combines the pedestrians from both
sides of the same crossing).
An alternative solutions (maybe more elegant) would be to add a function to
traci.trafficlights that can report the number of waiting pedestrians for a
given phase  (by checking all the crossings that would turn green in that
phase).

regards,
Jakob

Am Di., 27. Aug. 2019 um 10:33 Uhr schrieb Menno van der Woude <
me...@codingconnected.eu>:

> Hello Jakob,
>
> thanks for your reply.
>
> Is detection of pedestrians by E2 detectors a planned feature? Or is it
> just not meant to function that way. Anyway I noticed that if I use
> --persontrips true with od2trips, SUMO does not find connections for
> pedestrians the way I modeled my network now (with connections instead of
> crossings). The simulations reports an error. So that I'd need to revise
> the network there anyway.
>
> For now, I will stick with my incorrect approach, since it allows for much
> easier detection of pedestrians, with a single TraCI command. Also I find
> creating connections somewhat more intuitive than creating crossings in
> NETEDIT. It would be nice to be able to model pedestrians as vehicles, and
> still have them walk alongside one another on a sidewalk, maybe even in
> both directions, instead of in a line. But that is probably just not a
> typical use case.
>
> Thanks, greets,
>
> Menno
> On 26/08/2019 17:23, Jakob Erdmann wrote:
>
> Hello,
> E2-detectors currently cannot detect pedestrians. and the only way to
> implement a pedestrian-pushbutton is by checking the walking direction of
> the pedestrians explicitly. This is demonstrated in
> https://sumo.dlr.de/wiki/Tutorials/TraCIPedCrossing
>
> Sidewalks should be modelled with a single lane that serves for both
> directions. Also, I recommend reading
> https://sumo.dlr.de/wiki/Simulation/Pedestrians#Generating_a_network_with_crossings_and_walkingareas
>
> regards,
> Jakob
>
>
> Am Mo., 26. Aug. 2019 um 16:47 Uhr schrieb Menno van der Woude <
> me...@codingconnected.eu>:
>
>> Dear all,
>>
>> currently, when modelling pedestrians, I always use 'regular' edges and
>> connections. This results in warnings (such as "Warning: Vehicle type '7'
>> with vClass=pedestrian should only be used for persons and not for vehicle
>> 'ped26'."), and sometimes pedestrians accidentally end up on the street
>> (which I can solve by disallowing them). I do nonetheless because: it
>> allows usage of E2 type detectors to detect presence of pedestrian-style
>> vehicles, and it is easy to build the network cause I can just use regular
>> connections. Pedestrians will stand in line at the intersection, but I am
>> mostly interested in the general flow of traffic, and there are generally
>> few pedestrians in the simulation.
>>
>> However, it would be nice to model the pedestrians more correctly. I
>> wonder, given an intersection like this:
>>
>> How can I build the network so that the pedestrians will only cross from
>> the sidewalk edges on the one side to the sidewalk edges on the other side,
>> and have a detector (button) on either side of the crossing? Beause of the
>> way my TraCI application works, most preferably this would be an E2
>> detector.
>>
>> Should I create sidewalk-edges only in a single direction, since
>> pedestrians can walk in two directions? If so, how to avoid pedestrians
>> that just crossed the intersection from activating the detection?
>>
>> Actually all traffic has detectors, that I did add draw in the above
>> simplified example. A typical intersection may look more like this:
>>
>> And in the simulation like this (note a lot of traffic lights are light
>> blue, and thus actually not controlled):
>>
>> any help is appreciated!
>>
>> Greets, Menno
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