yes indeed. perfect example.
and easily applied to gaming (i use that adjective with tongue
approaching cheek).
imagine the laser quest with HUD in a room, with virtual fighters,
and true sound placement around you. kids would (of all ages) pony up
large money for such an experience.
but for me, i'd really like some tools to use in film mixing (even
with the distributed Ls and Rs speakers). anyone on the list care to
tell me what tools might be best, or "why it just won't work"? the
idea is to simply improve location and immersive aspects of film
sound, whether played in a theatre or in home theatre. (yes, assume
the home has a decent home theatre playback, and by decent, i include
something like a Bose-qulality system with 5 small satellites --not
full range-- and appropriate sub, such as the one bob ludwig uses at
Gateway for clients to listen on as a real world "living room").
would G format *not* benefit this type of setup at all? (yes! assume
the speakers are in the right places, ITU layout).
At 8:38 -0400 4/11/12, Neil Waterman wrote:
We have been using ambisonics for several years now to provide
immersive soundfields for use within the flight simulation and
training environments. Prior to this we were using gain panning that
was restrictive and highly coupled to each installation. The use of
ambi allows us to port a model from one implementation to another
with little modification to the underlying sound simulation model.
Cheers, Neil
_______________________________________________
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound