yes indeed. perfect example.
and easily applied to gaming (i use that adjective with tongue approaching cheek). imagine the laser quest with HUD in a room, with virtual fighters, and true sound placement around you. kids would (of all ages) pony up large money for such an experience.

but for me, i'd really like some tools to use in film mixing (even with the distributed Ls and Rs speakers). anyone on the list care to tell me what tools might be best, or "why it just won't work"? the idea is to simply improve location and immersive aspects of film sound, whether played in a theatre or in home theatre. (yes, assume the home has a decent home theatre playback, and by decent, i include something like a Bose-qulality system with 5 small satellites --not full range-- and appropriate sub, such as the one bob ludwig uses at Gateway for clients to listen on as a real world "living room").

would G format *not* benefit this type of setup at all? (yes! assume the speakers are in the right places, ITU layout).




At 8:38 -0400 4/11/12, Neil Waterman wrote:
We have been using ambisonics for several years now to provide immersive soundfields for use within the flight simulation and training environments. Prior to this we were using gain panning that was restrictive and highly coupled to each installation. The use of ambi allows us to port a model from one implementation to another with little modification to the underlying sound simulation model.

Cheers, Neil
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