I would use Vbap =- you could play with the panning laws as well. You could also use individual speakers as individual instruments if they weren't moving - that was you are not faking anything - you are not creating a phantom images, no fake hrtfs, - the sound sounds like its coming from the top right hand corner of the room because there is actually a speaker in the top right hand corner of the room . When it comes to panning I would have a play around with ICSTs ambisonic plugin with the directivity reduced or if you can afford it spat (I believe they have a membership scheme for £200 a year that will give you access to all their software) - wigware is also supposed to be good. Yuo dont have enough speakers for WFS but you can do some pretty fun things with room reflections to create weird effects with limited speaker arrays- though thats a failry opportunistic endeavour.
On 14 December 2012 10:49, Juan Arturo Parra Cancino <jotapa...@hotmail.com>wrote: > > > > > > > > > Dear all, a long time reader chiming in for the first time… > > > I work at the Orpheus Institute in Ghent, Belgium dealing with the > aesthetic/artistic aspects in Computer music practice. This is to say, that > I leave the technical research for my self and share/expose the > artistic/aesthetic concerns/considerations with my colleagues, who are not > (at all!) dealing with music technology issues. One of my current > fascinations is to expose and present the (illusion of) the transformation > of the physical space over time as a musical quality that is, if not > unique, quite relevant in electroacoustic music. Furthermore, I am working > in a series of projects (controller design, compositions) aimed to bring > that quality to the foreground by means of concert performance. My personal > experience as computer music performer and multichannel arrays has so far > been limited to real-time sound diffusion of fixed media (with and without > traditional live instruments in the nix) and spatialisation of DSP chains > over a fixed array (normally quad), like in Luigi Nono's "A Pierre". Now I > am looking to complete a piece for 8 instruments, each one of them > generating two 'ghosts', so a 24-piece 'ensemble', so to speak. At this > point I would like to kindly ask you your opinion on different real-time > spatialisation systems to generate movement illusions (height, distance) to > add to the straight forward discrete sound panning into the spatialisation > control. The catch? The speaker system that I have access to is an 8.1 > setup, since I am hoping to be able to perform and record this piece > without having to compromise too much in the venue-to-venue or media > transfer. > > > Thanks for your time, and thanks for the years of good reading! > > > Juan Parra Cancino > Electronic Music Researcher > Orpheus Institute,Ghent, BE > www.orpheusinstituut.be > > From: tremb...@gmail.com > > Date: Thu, 13 Dec 2012 11:51:12 +0000 > > To: sursound@music.vt.edu > > Subject: Re: [Sursound] Proximity illusions - WFS vs HOA > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20121214/6428b7b1/attachment.html> _______________________________________________ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound