nice one guys :-) j/

Jake Williams

+44 7932 645145
http://www.jakeone.co.uk
http://www.fliesandflies.com










On 19 Nov 2014, at 07:19, Bo-Erik Sandholm <bo-erik.sandh...@ericsson.com> 
wrote:

> Hi Jake 
>> The soundtrack is ambisonic and we will be looming to convert to binaural.
> Make sure you include real time head tracking in the binaural processing, if 
> not you will not have video and sound coherence.
> One factor when choosing software solution can be your sound tracks ambisonic 
> order.
> 
> There are several ways to start doing this:
>   Free software 
>        http://www.matthiaskronlachner.com/?p=2091  Complete!  using AmbiX 
>        You only need to modify the OSC receiver/interface for sound field 
> rotation control to accept Oculus Rift direction sensors syntax.
> 
>        http://www.ambisonictoolkit.net/wiki/tiki-index.php
>        Csound http://www.csounds.com/journal/issue16/multibin.html 
> http://csound.1045644.n5.nabble.com/Android-HRTF-and-ambisonic-td5724195.html
>  Commercial alternatives
>                    http://harpex.net/download.html support head tracking
>                    
> http://www.blueripplesound.com/products/binaural-surround-vst combinations of 
> plugins needed 
>                    - and in both cases Oculus Rift integration is still 
> needed. 
>                   Check out the effect of head tracking with 
> https://play.google.com/store/apps/details?id=net.hcenteno.ambiexplorer with 
> your phone as a sensor or external Bluetooth sensor.
> 
> 
> Good luck to you and hope your effort with this project result in a Oculus 
> Rift driver and software compbination that can freely be used by the 
> exploding VR community.
> 
> Best Regards Bo-Erik Sandholm
> 
> 
> 
> 
> -----Original Message-----
> From: Sursound [mailto:sursound-boun...@music.vt.edu] On Behalf Of Jake 
> Williams
> Sent: den 18 november 2014 19:40
> To: Surround Sound discussion group
> Subject: Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?
> 
> I have recently been involved in a 3d realtime fulldome show. We are looking 
> into making an oculus version. The soundtrack is ambisonic and we will be 
> looming to convert to binaural. This may not in anyway be helpful. J On 12 
> Nov 2014 18:24, "Braxton Boren" <bbbo...@gmail.com> wrote:
> 
> 
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