Peter - you can do flocking and chasing <https://youtu.be/7cmodvSM5jE?t=252>
in max with ICST - probably spat and jamona as well by recording
trajectories or offsetting the lists recording trajectories for chasing etc
etc  by a few numbers - the rest of it - especially the panner including
doppler I will be looking forward to also from multichannel audio santa (by
the 25th) ;)



On 11 December 2015 at 13:36, Peter Lennox <p.len...@derby.ac.uk> wrote:

> A reason for 'tinting' on the encode side might be this:
>
> Sometimes, when synthesing a 3-d soundscape, I find it useful to pan
> decorrelated reverberant material upwards - this gives a sense of
> upward-spaciousness, and can help with clariy and intelligibility of
> sources (kind of directional release from masking) - it's also handy when
> using reverb to simulate distant sources.
>
> Tinting on the decode side might interfere with that, whereas doing it on
> the encode side gives the flexibility to choose.
>
> There's another thing - dynamic panning in trajectories overhead -
> 'tinting' would allow a slight phasy effect to interact with a doppler
> effect to emphasise that passing overhead sensation - and intuitively, it
> makes sense to combine these parameters in a single plugin.
>
> I quite like the idea of dedicated dynamic overhead panners...
>
> But then I quite like the idea of "straight line panners"... which could
> actually incorporate parameters for object velocity and distance, utilising
> amplitude, EQ and dry/reverb, all in one plugin.
>
> And I fancy the idea of 'flocking, chasing and scattering' panners
>
> and 'self motion panners' - that can be loaded up with a bunch of sources
> with nominal positions featuring varying distances, so that as the
> first-person listener virtually moves through the virtual environment,
> auditory parallax is preserved.
>
> Oh, and whilst I'm writing to Santa, a 'biological motion' module, that
> can impart the characteristic locomotion cues to a given source - complete
> with optional gravity, friction, mass parameters.
>
> And I want that by the 25th, please...
>
>
> Dr. Peter Lennox
> Senior Fellow of the Higher Education Academy
> Senior Lecturer in Perception
> College of Arts
> University of Derby
>
> Tel: 01332 593155
> ________________________________________
> From: Sursound [sursound-boun...@music.vt.edu] On Behalf Of Augustine
> Leudar [augustineleu...@gmail.com]
> Sent: 11 December 2015 13:10
> To: Surround Sound discussion group
> Subject: Re: [Sursound] vertical precendence and summing localisation
> (wallis and lee 2015)
>
> Hi Bo,
> I googled "tinting" in relation to this but couldn't find any papers -
> could you point me in the direction of these demonstrations/links ? The
> thing is virtually all the HRTF info related to vertical localisation is
> above 4 khz. The device we made allowed you to move sounds up and down, and
> horizontally with a wii controller - it worked quite well but we did cheat
> a little by just making sounds more high pitched when they went upwards as
> well as convolving them with directional bands but this wouldn't work with
> all sounds.
>
> On 11 December 2015 at 12:54, Bo-Erik Sandholm <bosses...@gmail.com>
> wrote:
>
> > I just want to say that when I read Joseph's mail I feel like christmas
> has
> > come early this year :-)
> >
> > I have been thinking about headtracked binaural listening for a couple of
> > years and discussing it here and in other forums.
> >
> > The goal is to make it possible to listen to ambisonics first order with
> > earphones with head tracking usen open source programs and procedures.
> >
> >
> > I do not think we should wait until it is possible to create a individual
> > HRTF for a everey day nontechnical person.
> >
> > This is avaliable:
> >    Software and hardware to do it with software written by
> >   http://www.matthiaskronlachner.com/?p=2015 or the
> >  Ambiexplorer on the phone with the same effort to build the head tracker
> > bu also t adding a blutooth transmitterand and using another firmware.
> >
> >
> > I have been thinking of taking another way to the goal.
> >
> > What I have been thinking of is a tinted head tracking binaural decoder
> (I
> > did not know the principle had a name)
> >
> > My take on the decoder is that it
> >     - below ~ 4kHz it should use standard HRTF decoding and have a few
> > profiles selectable on the width of the head,
> >       ignoring individual ear shape effects above 4kHz.
> >
> >    - tinting used to improve the height perception in binaural decoding,
> > tinting subsituting for HRTF above 4kHz for height.
> >       tinting has shown it is possible to add  height information to
> > Stereo, This has been demonstrated.
> >
> >     - I want the shoulder reflections to be taken in to account, I belive
> > the varying impact of a comb filter effect of the shoulder reflection is
> > VERY important.
> >              - the software should be controlled by parameters for head
> > tilt related to shoulders and head versus body turning
> >             - maybe also the normal distance from the ears to the
> > shoulders, but I do not think this is very important as we adjust to
> > clothes on shoulders very easily.
> >
> > I belive we should take inspiration from  UNIX principles when creating
> the
> > software, that is to use a chain of software that each does one thing
> well
> > and do not have to be rewritten all the time, A number of VST modules
> that
> > can be chained for could be the solution.
> >
> > We already have a number of the needed modules, the advantage of modules
> is
> > that they can be replaced or switched between.
> >
> > -  Ambisonic rotation and tilt controlled by OSC in VST - ambix_rotator
> for
> > example
> > -  Binaural decoder,  Ambix_binaural, Tinted binaural decoder - not
> > available
> > -  Shoulder reflections - I believe the shoulders are in many cases left
> > out of the HRTF sets.
> >    If not we work with the difference intoduced when turning the head in
> > relations to the fixed shoulders.
> >
> > Reaper DAW that I use is not free (shareware) but very low cost,
> >
> > Head tracking module,
> > http://www.rcgroups.com/forums/showthread.php?t=1677559
> >   - I hope to get assistance to make two modifications to the firmware
> and
> > hardware,
> >     the first is to change the output syntax of the data stream to OSC.
> >     The second is to add a second 9DOF sensor on a cable  and use this to
> > track shoulder movement.
> >
> > Best Regards
> > Bo-Erik Sandholm
> > Stockholm
> >
> > Amateur ambisonic recordist
> > Interest in sound reproduction since beginning of 1960's.
> > Ex Network Engineer and unix system manager
> > Not a Programmer now for 35 years :-)
> >
> >
> >
> >
> >
> >
> >
> > 2015-12-10 21:05 GMT+01:00 Joseph Anderson <
> > j.ander...@ambisonictoolkit.net>
> > :
> >
> > > I'd just add here that a sensible approach would be to use (or design)
> a
> > > 'tinted' decoder. That is, a decoder that includes frequency (& or
> time)
> > > domain filtering to color the soundfield on playback.
> > >
> > > Blue Ripple Sound <http://www.blueripplesound.com/> includes tinted
> > > decoders
> > > <http://www.blueripplesound.com/products/poa-decoding-vst> in their
> > > technology portfolio. (Furse describes this in a patent
> > > <http://www.google.com/patents/US20120014527>.) For the ATK
> > > <http://www.ambisonictoolkit.net/wiki/tiki-index.php>, I've thought
> > about
> > > including a help page in the SuperCollider documentation
> > > <http://doc.sccode.org/Browse.html#Libraries%3EAmbisonic%20Toolkit> on
> > how
> > > to go about implementing a tinted decoder, but haven't done so at this
> > > time.
> > >
> > > The basic idea of 'tinting' is very simple: process the reproduced
> > > soundfield in a way that 'enhances' or further achieves some effect
> you'd
> > > like. To enhance elevation, we may choose to color the soundfield in a
> > way
> > > that exaggerates this sense. We have two choices in the processing:
> > >
> > >    1. process the soundfield before decoding
> > >    2. process the soundfield after decoding
> > >
> > > A combination of both gives the most flexible results, and the best
> > choice
> > > really depends on what kind of decoding array you're working with. If
> you
> > > have a full 3D array, choice 2 makes sense. Whereas, with a 2D layout,
> > > processing the soundfield before decoding (option 1) is probably the
> best
> > > idea.
> > >
> > > Option 1 is implemented like this:
> > >
> > >    - decode soundfield to array of equally distributed 'virtual
> > >    loudspeakers'
> > >    - filter 'virtual loudspeakers', depending on direction
> > >    - re-encode soundfield
> > >
> > > Option 2 is this:
> > >
> > >    - decode soundfield to array of real loudspeakers
> > >    - filter these, depending on direction
> > >
> > > Choosing the correct filtering to enhance elevation is the tricky part.
> > > You'll want these to be phase matched. (Linear FIR, is an easy choice.
> > > Phase matched 2nd-order IIR shelfs also work well.) There are many
> papers
> > > about modeling HRTFs, a simple choice is to just review the suggested
> > > filtering for simple spherical head modeling. A very quick search turns
> > up
> > > a paper from Duda and Brown
> > > <http://www.ece.ucdavis.edu/cipic/files/2015/04/cipic_Brown_Duda98.pdf
> >.
> > > With listening in an Ambisonic soundfield, you need to remember that
> the
> > > listener's head already applies the listener's own HRTF. The trick will
> > be
> > > to enhance without unduly distorting.
> > >
> > > Something also useful to note: if you're a creative artist, you can
> > 'tint'
> > > the soundfield for creative purposes. A simple example is what might be
> > > what we call 'soundfield highlight'. The idea here is that we'd
> low-pass
> > > all of the soundfield, except our 'highlight'. And notably, we can
> steer
> > > where the 'highlight' is located. (E.g., highlight different parts of
> the
> > > soundfield.) We can think of this as 'directional masking', but with a
> > > frequency dependence. I won't go into the exact details of
> implementing a
> > > signal flow to generate this effect, but the ATK
> > > <http://www.ambisonictoolkit.net/wiki/tiki-index.php> includes all the
> > > parts needed to do so.
> > >
> > >
> > > My kind regards,
> > >
> > >
> > > *Joseph Anderson*
> > >
> > >
> > >
> > > *http://www.ambisonictoolkit.net/ <http://www.ambisonictoolkit.net/>*
> > >
> > >
> > > On Thu, Dec 10, 2015 at 9:29 AM, Jörn Nettingsmeier <
> > > netti...@stackingdwarves.net> wrote:
> > >
> > > > On 12/10/2015 04:59 PM, Peter Lennox wrote:
> > > >
> > > >> It does imply that an ambisonic panner plugin that incorporates
> > spectral
> > > >> manipulation would be more efficacious
> > > >>
> > > >
> > > > noooooo!
> > > >
> > > > if it's an ambisonic panner, it doesn't change the spectrum. if it
> > > changes
> > > > the spectrum, it's not an ambisonic panner :)
> > > >
> > > >
> > > >
> > > > --
> > > > Jörn Nettingsmeier
> > > > Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
> > > >
> > > > Meister für Veranstaltungstechnik (Bühne/Studio)
> > > > Tonmeister VDT
> > > >
> > > > http://stackingdwarves.net
> > > >
> > > > _______________________________________________
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